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A request for a strong commitment, on THE issue that will make or break SWG (GCW)   [ Edited ]
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GoldSquadGirl
Wing Commander
Posts: 2762
Registered: 08-29-2004


GoldSquadGirl
PA: <Xen> /-Zero Tolerance
Server: Sunrunner

Reply 1 of 49

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The single greatest source of life on my server, that has turned us around from the post NGE doldrums is Publish 30.

The players streaming back into the game now, they play only to train for the upcoming fight, they want to believe that SOE finally understands, what happened in SWG, in the full-blown base wars of 2004.

When the combatant system was introduced exactly one year before the Dev letter that leakded the pub 30 blueprint, we were given assurances that Player Base Warfare would be a contest between PvP enabled players only, a promise that was not realized. Base Warfare died, as it became a PvE contest.

  1. Fall 2004: Smuggler faction caps were lifted. Was the first time in a while that one could replace faction without being attackable by overts of the opposite faction. Faction becomes easy to obtain, bases as well.
  2. Late 2004: a bug is discovered, that all bases were being set to "vulnerable" right after each server reset, making base conquest a matter of a slicer rising early and loading fast.
  3. Early 2005: saw the addition of Combatant bases/status. No longer can players directly defend their bases. Later, when only combatant bases were given recruiter spawns, the Special Forces bases were rendered far more useless.
  4. Planetary control by base placement. The deep discount available to procure bases on the planet your faction controlled the most, made them easier to replace than defend.
  5. RoTW: Ranged cybernetic arms, making it possible for a rifleman to render a base defenseless, while combatant, without even picking up aggro. Base takeover is now pure PvE, unless the attackers follow an honor code.


Publish 30 accomplishes the same, as it stands now. If you don't believe me, look at the negative posts about this game, the most common criticism I see is that Pub 30 is too far away, even the most negative people are impressed by its proposed content. My server is steadily replenishing, based mainly on the promise of Pub 30, and the potential return of the most intense and thrilling PvP that the gaming world has ever known.

You at SOE, look at the newer games, they are all trying to capture what the base wars in 2004 did here. All you saw was the /reports, the nerfwhining, the CSR's getting spammed when they logged in. Because the fight was INTENSE. This was NOT a failure. It was a testament to the success here.

I visit the jedi enclaves still, each was once a work of perfection, from design, to functionality. The "postgraduate" jedi grind is gone, PvE no longer holds challenge, PvP is the end game content now, much as it was after the hologrind ended.

With that kind of dev attention to player bases, this game, even after all of the nerfage, and all of the broken promises, and all of the miffed vets and ex-players, will break all previously imagined boundaries.

Please SOE, you cannot afford to miss the boat here. This is make or break, right now, the servers feed off of the uncertainty, a promise would go a long way.

Promise us now, you will give us our war back. And we will bring back the legions.

Message Edited by GoldSquadGirl on 04-05-200608:35 PM



Haleigh Comette <XEN>
More Than You Bargained For
It's only a game ... until you lose

... Has mastered the Man-Eating Profession
/rebelyell

.
.
04-01-2006 03:27 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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akdonkey
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Registered: 09-15-2003


akdonkey

Reply 2 of 49

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I wish they would do a poll on the PVP. In general do you or dont you? I see lots of posts about it but I hardly ever see it. I know this varies from server to server. For the most part on my server at best it is a hand full of people doing the No Deathblow duels.

AKD-Mart
-187 -5572 Just South of Coronet
Home of BlackStorm StarShips

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04-01-2006 05:22 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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CW-XVII
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Registered: 08-12-2004


CW-XVII

Reply 3 of 49

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agree with the above well thought summary
 
and a
 
/salute
to a worthy enemy


CW-XVII
Elder Jedi - Imperial Colonel - Chaos
Crixx Waziri
Elder Jawa - Master Droid Engineer
- C R I X X -
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"Now is the winter of your discontent"
Drop off all winnings on my LOOT vendor
04-01-2006 05:36 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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GoldSquadGirl
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GoldSquadGirl
PA: <Xen> /-Zero Tolerance
Server: Sunrunner

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CW-XVII wrote:
agree with the above well thought summary
 
and a
 
/salute
to a worthy enemy



/salute you as well, my worthy adversary

Hope pub 30 delivers so the war can once again be equally worthy.

PUB 30 as planned:

New and Improved GCW Bases
  • All new player-placed PvP Galactic Civil War bases
  • Brand new heavy weapon emplacements that all players can use to defend the bases
  • E-Web Heavy Repeating Blaster
  • Mortar Emplacements
  • Various manned turrets
  • And more!
  • Exciting new interior puzzles and obstacles to overcome
  • All new base destruction dynamic with Officer-specific activity sets


Officer Profession Enhancements
  • All new extensive Officer-specific abilities
  • Fire Base – Create a small forward fire base with a respawn point to direct your attacks
  • Muster the Troops – Direct the attacks of AI troopers under your control. [This is what many of us are counting on to eliminate combatants attacking player bases]
  • Reinforcement/Retreat – Call allies to you from across the world, or pull your team back to safety
  • All existing abilities will be examined and polished as well.
  • Improve Supply Drop
  • Improve group buffs
  • Enhance combat variety and proficiency



Haleigh Comette <XEN>
More Than You Bargained For
It's only a game ... until you lose

... Has mastered the Man-Eating Profession
/rebelyell

.
.
04-01-2006 07:20 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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Grieveance
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Grieveance
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Reply 5 of 49

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this is an outstanding post and i could not agree more with what you have said. 

00000000000000000000000Seepolyp Krake[cl90 Elder Bounty Hunter]
00000000000000000000000
Silen Sce [cl90 Elder Jedi]
00000000000000000000000
Grievean Sce [cl90 Medic]
00000000000000000000000
MCRDPI SCe [cl90 Officer]
00000000000000000000000

0000000000000000000000
0TEH ARMORY -3300, 3100
00000000000000000000000New Hesperia, Talus
0000000000000000000000
0
00000000000000000000000NIMH > ALL
00000000000000000000000"IM MOTHER @$&!!*^ SILEN, %!&@#$!"
04-02-2006 12:34 AM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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Emperor_JD
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Emperor_JD
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Reply 6 of 49

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I dont think the GCW will make or break the game but I do think does have a great impact. I mean after all the key words in the name is STAR WARS. The first things that come to mind from those two words is SPACE and CONFLICT. We have space with JTL and the transition from planet to planet. The only way to have conflict is to have opposing sides and that creates the need for the GCW system. So basically the core of the name of the game states we need an effective GCW system.

Jo-vian Solaris = Elder Jedi - Elder MBH/MSmuggler/MCommando - Elder WS
Celax Solaris = Pre-NGE BH
Dre'wan Solaris = Commando
Tohn'nay Solaris = Medic
Elextra Solaris = Elder Merchant/Structures Trader
SWG Wiki Star Wars Wiki SWRPGNetwork Star Wars Ascimation Force.net SW Encyclopedia Google Forums
04-02-2006 03:38 AM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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CW-XVII
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CW-XVII

Reply 7 of 49

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bump to the front for the GCW and PvP


CW-XVII
Elder Jedi - Imperial Colonel - Chaos
Crixx Waziri
Elder Jawa - Master Droid Engineer
- C R I X X -
Mos Eisley / 3037 -5593
Crixx Corp is a wholly owned subsidiary of Waziri Galactic Enterprises
"Now is the winter of your discontent"
Drop off all winnings on my LOOT vendor
04-02-2006 02:51 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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CW-XVII
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CW-XVII

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/bump


CW-XVII
Elder Jedi - Imperial Colonel - Chaos
Crixx Waziri
Elder Jawa - Master Droid Engineer
- C R I X X -
Mos Eisley / 3037 -5593
Crixx Corp is a wholly owned subsidiary of Waziri Galactic Enterprises
"Now is the winter of your discontent"
Drop off all winnings on my LOOT vendor
04-03-2006 05:02 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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GoldSquadGirl
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GoldSquadGirl
PA: <Xen> /-Zero Tolerance
Server: Sunrunner

Reply 9 of 49

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Emperor_JD wrote:
I mean after all the key words in the name is STAR WARS.


An Empire Divided



Haleigh Comette <XEN>
More Than You Bargained For
It's only a game ... until you lose

... Has mastered the Man-Eating Profession
/rebelyell

.
.
04-04-2006 05:25 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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ktanner3
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ktanner3
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Server: Corbantis

Reply 10 of 49

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GoldSquadGirl wrote:
The single greatest source of life on my server, that has turned us around from the post NGE doldrums is Publish 30.

The players streaming back into the game now, they play only to train for the upcoming fight, they want to believe that SOE finally understands, what happened in SWG, in the full-blown base wars of 2004.

When the combatant system was introduced exactly one year before the Dev letter that leakded the pub 30 blueprint, we were given assurances that Player Base Warfare would be a contest between PvP enabled players only, a promise that was not realized. Base Warfare died, as it became a PvE contest.

  1. Fall 2004: Smuggler faction caps were lifted. Was the first time in a while that one could replace faction without being attackable by overts of the opposite faction. Faction becomes easy to obtain, bases as well.
  2. Late 2004: a bug is discovered, that all bases were being set to "vulnerable" right after each server reset, making base conquest a matter of a slicer rising early and loading fast.
  3. Early 2005: saw the addition of Combatant bases/status. No longer can players directly defend their bases. Later, when only combatant bases were given recruiter spawns, the Special Forces bases were rendered far more useless.
  4. Planetary control by base placement. The deep discount available to procure bases on the planet your faction controlled the most, made them easier to replace than defend.
  5. RoTW: Ranged cybernetic arms, making it possible for a rifleman to render a base defenseless, while combatant, without even picking up aggro. Base takeover is now pure PvE, unless the attackers follow an honor code.


Publish 30 accomplishes the same, as it stands now. If you don't believe me, look at the negative posts about this game, the most common criticism I see is that Pub 30 is too far away, even the most negative people are impressed by its proposed content. My server is steadily replenishing, based mainly on the promise of Pub 30, and the potential return of the most intense and thrilling PvP that the gaming world has ever known.

You at SOE, look at the newer games, they are all trying to capture what the base wars in 2004 did here. All you saw was the /reports, the nerfwhining, the CSR's getting spammed when they logged in. Because the fight was INTENSE. This was NOT a failure. It was a testament to the success here.

I visit the jedi enclaves still, each was once a work of perfection, from design, to functionality. The "postgraduate" jedi grind is gone, PvE no longer holds challenge, PvP is the end game content now, much as it was after the hologrind ended.

With that kind of dev attention to player bases, this game, even after all of the nerfage, and all of the broken promises, and all of the miffed vets and ex-players, will break all previously imagined boundaries.

Please SOE, you cannot afford to miss the boat here. This is make or break, right now, the servers feed off of the uncertainty, a promise would go a long way.

Promise us now, you will give us our war back. And we will bring back the legions.




Can I get a HELL YEAH???!!!! That will most defininetly be the make or break publish for many, especially commandos and officers.

Listen to the whining carebears long enough and have you do  a boring game.Pve is fine, but after you hit the top level, what else is there? The GCW and Faction wars should be the end content and that should be PVP.Period. You can always add a few quests for the NPC loving crowd.

Ichab Death
Elder Bounty Hunter
Corbantis
Icoliba Darkrunner
Munitions Trader
Master Politician Corbantis
Darkanis Death Force Sensitive Ahazi
04-04-2006 07:08 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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LordSniper
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LordSniper
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Reply 11 of 49

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GoldSquadGirl wrote:
The single greatest source of life on my server, that has turned us around from the post NGE doldrums is Publish 30.

The players streaming back into the game now, they play only to train for the upcoming fight, they want to believe that SOE finally understands, what happened in SWG, in the full-blown base wars of 2004.

When the combatant system was introduced exactly one year before the Dev letter that leakded the pub 30 blueprint, we were given assurances that Player Base Warfare would be a contest between PvP enabled players only, a promise that was not realized. Base Warfare died, as it became a PvE contest.

  1. Fall 2004: Smuggler faction caps were lifted. Was the first time in a while that one could replace faction without being attackable by overts of the opposite faction. Faction becomes easy to obtain, bases as well.
  2. Late 2004: a bug is discovered, that all bases were being set to "vulnerable" right after each server reset, making base conquest a matter of a slicer rising early and loading fast.
  3. Early 2005: saw the addition of Combatant bases/status. No longer can players directly defend their bases. Later, when only combatant bases were given recruiter spawns, the Special Forces bases were rendered far more useless.
  4. Planetary control by base placement. The deep discount available to procure bases on the planet your faction controlled the most, made them easier to replace than defend.
  5. RoTW: Ranged cybernetic arms, making it possible for a rifleman to render a base defenseless, while combatant, without even picking up aggro. Base takeover is now pure PvE, unless the attackers follow an honor code.


Publish 30 accomplishes the same, as it stands now. If you don't believe me, look at the negative posts about this game, the most common criticism I see is that Pub 30 is too far away, even the most negative people are impressed by its proposed content. My server is steadily replenishing, based mainly on the promise of Pub 30, and the potential return of the most intense and thrilling PvP that the gaming world has ever known.

You at SOE, look at the newer games, they are all trying to capture what the base wars in 2004 did here. All you saw was the /reports, the nerfwhining, the CSR's getting spammed when they logged in. Because the fight was INTENSE. This was NOT a failure. It was a testament to the success here.

I visit the jedi enclaves still, each was once a work of perfection, from design, to functionality. The "postgraduate" jedi grind is gone, PvE no longer holds challenge, PvP is the end game content now, much as it was after the hologrind ended.

With that kind of dev attention to player bases, this game, even after all of the nerfage, and all of the broken promises, and all of the miffed vets and ex-players, will break all previously imagined boundaries.

Please SOE, you cannot afford to miss the boat here. This is make or break, right now, the servers feed off of the uncertainty, a promise would go a long way.

Promise us now, you will give us our war back. And we will bring back the legions.



/crys 
its perfect :')

LordSniper
Ex. Force Sensitive.
Elder carbiner, Elder Combat medic,Pre-Cu player
RTF redmoon guild on lok,Infinity.
04-04-2006 09:24 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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HamBone-
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HamBone-
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Wow goosebumps!

I can tell you put your heart into that and you are passionate about it.  I thought it had died in me, but you just re-ignited the flame,

/WARCRY

Maskis Elder Bounty Hunter
Nabyl Elder Architect
Vendors at -253 -3101 Imperia Tiberious, Lok
04-05-2006 06:20 AM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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Landlord40
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Landlord40
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Reply 13 of 49

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there is no way ppl are gonna come back "now" for a publish that is half a  year a way. and even if they somehow would come back when the pub came out, be real that is not enough to make someone pay to play. only those that like the nge the way it is, ya know the ones that just want the bug fixes.

"Thats a lovely accent. Jersey?"
"Austria."
"Well good day mate, lets put another shrimp on the barbie!"- Dumb and Dumber

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04-05-2006 08:38 AM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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Pain11
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PA: Ivarv
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Reply 14 of 49

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/bump for a great post
 
The GCW will def make or break the game.

Pain
04-05-2006 09:42 AM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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shootingiron
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shootingiron

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Excellent post ... make sure to submit your resume to SOE. =)

Keva - Bothan Master Bounty Hunter (pre CU/NGE)
Master Rebel Pilot many times over.
Expert Corvette Attack Pilot.
Corbantis.
04-05-2006 10:25 AM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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LordSniper
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/bump

LordSniper
Ex. Force Sensitive.
Elder carbiner, Elder Combat medic,Pre-Cu player
RTF redmoon guild on lok,Infinity.
04-05-2006 11:47 AM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG   [ Edited ]
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Warmaker01
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Warmaker01

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Putting support for the GCW to get much needed attention.

Message Edited by Warmaker01 on 04-05-200612:07 PM

04-05-2006 02:06 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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GoldSquadGirl
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GoldSquadGirl
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Server: Sunrunner

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Landlord40 wrote:
there is no way ppl are gonna come back "now" for a publish that is half a  year a way. and even if they somehow would come back when the pub came out, be real that is not enough to make someone pay to play. only those that like the nge the way it is, ya know the ones that just want the bug fixes.


As I said in my original post:

"the most common criticism I see is that Pub 30 is too far away, even the most negative people are impressed by its proposed content."

They are coming back, and new players are eager to take part as well, just two months ago a half dozen small guilds controlled the ebb and flow of PvP on my server, now we are all lost in the stampede of the new arrivals pouring in to prepare themselves for the return of War.

I ground two full temp jedi, one pre CU and one during the CU, and I knew many others who did, it wasn't an end game that got people to stay, the jedi who stayed to PvP after the grind, they were the same non-jedi who PvP'd before and often during the jedi grind. The idea of people who ground jedi and learned to PvP afterwards was a myth. They got bored fast after the grind, and cancelled, Ebayed, or retired.

Those of you who tasted what the GCW can be, you know, that no amount of nerfage or broken promises can ever keep you from seeking that which you crave, old screenshots make your eyes well up and your heart pound, you can never fully pack up those forgotten battles in your heart and forget them, no matter how much you want to.

Those of you who missed the '04 base wars, and have not had a taste, you are no less of a player for it, your patience during the lull is about to pay off. Your opportunity to show what you are made of, and achieve martial valor waits in the wings.

There is a sense in the community, that for whatever selfish reasons, SOE is finally understanding, and will give us something real to fight for again, a real PvP GCW.

So here is your chance SOE. Come out of this Summit with a strong statement, and prove to us that you finally understand, what many of us have for a great while. We won't be fooled by pretenses to understanding, but if you get it right, we will know that also.

Because as an ex-Masonic friend of mine once told me, there never really was a secret handshake.

One believer always knows another



Haleigh Comette <XEN>
More Than You Bargained For
It's only a game ... until you lose

... Has mastered the Man-Eating Profession
/rebelyell

.
.
04-05-2006 08:06 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG (GCW)
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BlueMullet
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BlueMullet

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/bump

Give a man a fish, and you feed him for a day, teach a man to fish, and you feed him for a lifetime.
04-06-2006 08:15 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG (GCW)
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GoldSquadGirl
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GoldSquadGirl
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Server: Sunrunner

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IMO, the dev letter released today, while the devs are in summits, and can't be bothered to write their own, is more than disturbing.

Battlegrounds are not meaningful PvP with stakes, if your goal is just to have a good time fighting, you can play HALO.

If you want meaningful PvP, like we had before, you need stakes. And some worthwhile goal to fight for, a concrete achievement.

SWG PvPers fight for something greater than themselves, we aren't driven by a bunch of "I PWND JOO" ego-driven maniacs, no matter what the carebears would have you believe. We fight on principle, and we want to fight over something both concrete and symbolic, a player base is both.

Instanced battlegrounds, meh. What do you come out of it with? A tally on a scorecard?

The Death Star blew up, The Hoth base was destroyed, The Superstar Destoyer crashed into the ground!

There was no scorekeeper in the end saying, Rebs get 1 point etc.

SOE is still saying that there will be player bases in the future, we will hold them to it. Because sure events are fun, but noone cares about a game where an event scorecard is the spoils of victory.



Haleigh Comette <XEN>
More Than You Bargained For
It's only a game ... until you lose

... Has mastered the Man-Eating Profession
/rebelyell

.
.
04-07-2006 02:53 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG (GCW)
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Warlance
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Salute to you girl! But please do not hold your breathe on things said/promised by SOE . You know they do not tell the truth to the customers(US) at all and the summit was once again proof of it.

I support the IMMEDIATE REMOVAL of all SWG Producers for the crime of lying and misdirection of paying subscribers since pre-cu.
04-07-2006 11:30 PM  

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stevens
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great post, I will be in Austin tomorrow night and the GCW and PvP are my hot points for questions.  The grind and quest running are fun and are also fairly easy to keep fresh, PvP however, needs to be the focus as the end game (IMO)

base wars to fight over galactic control for special dungeon or quest access maybe, there are tons of good ideas, just need to put the focus there.

Aigan

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"hang up that sabre, that battlefield needs mowing" -Augustus
04-08-2006 12:23 AM  

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GoldSquadGirl
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GoldSquadGirl
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Server: Sunrunner

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Warlance wrote:
Salute to you girl! But please do not hold your breathe on things said/promised by SOE . You know they do not tell the truth to the customers(US) at all and the summit was once again proof of it.


/salute Warlance

And we know all you say is true, but we don't need to trust SOE, we need to hold their feet to the fire.

The plan for Publish 30 was a complete reversal in SOE's direction, one day after the disastrous Producer letters of February 13, (which btw have actually been deleted).

The fact that SOE, with a universal player revolt on their hands, reverted to the base wars that they slowly nerfed away over a year ago, tells me something very important that we can draw hope from.


SOE knows what this game needs to rise again, and it knows what it is the current/potential player base wants.

Whatever their own reasons for dragging their feet, when they are in a corner they know what to latch on to.



All day today, I watched as SOE devs, citing that their biggest names were in summit meetings, used lesser known devs and forum mods as trial balloon launchers, to test out one idea after another, and shifting course with the players' reaction. All day the idea of a separate battlefield, with no stakes for the sides save a tally sheet of wins and losses, was thrown around the boards.

We gotta keep repeating ourselves so much, in the end I hope you at SOE understand this, the surge in new arrivals is anticipatory, the mere possibility of the return of player bases that are truly PvP in nature, with the proper developer attention given, is bringing the hopeful.

If you drop the ball on this now, you will eventually find yourselves trying to bring back the PvP bases, to empty servers.

Because this is what will make or break SWG.



Haleigh Comette <XEN>
More Than You Bargained For
It's only a game ... until you lose

... Has mastered the Man-Eating Profession
/rebelyell

.
.
04-08-2006 03:59 AM  

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Warlance
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Sorry to disagree with you on the PvP, and with Mr JT has well, but to much manpower since before the CU has been directed towards PvP! The PRODUCERS and the Devs need to focus quite a bit on Merchants(traders), Smugglers, Entertainers, and the NON VIOLENT people of the community RIGHT NOW! THEY are the ones that are being left out with no love, and it is they that make the economy run in this game.You kill off the Merchants and Entertainers and then you have a FPS like DOOM.

I support the IMMEDIATE REMOVAL of all SWG Producers for the crime of lying and misdirection of paying subscribers since pre-cu.
04-08-2006 06:49 AM  

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GoldSquadGirl
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Warlance wrote:
Sorry to disagree with you on the PvP, and with Mr JT has well, but to much manpower since before the CU has been directed towards PvP! The PRODUCERS and the Devs need to focus quite a bit on Merchants(traders), Smugglers, Entertainers, and the NON VIOLENT people of the community RIGHT NOW! THEY are the ones that are being left out with no love, and it is they that make the economy run in this game.You kill off the Merchants and Entertainers and then you have a FPS like DOOM.


I am confused. Are you the same warlance who posted just 4 posts up this thread:


Warlance wrote:
Salute to you girl! But please do not hold your breathe on things said/promised by SOE . You know they do not tell the truth to the customers(US) at all and the summit was once again proof of it.




And With Item decay coming back, your merchant will have an easier time selling his wares, like armor and weapons, if the VIOLENT members of "Star Wars Galaxies: An Empire Divided" are using them up, under the new decay system. Some of the most successful merchants my server has had, placed shops right next to stubbornly defended player bases. Trust me, the biz there was great

When I was a Weaponsmith, I was a PvP Weaponsmith, a lucky spawn, at the same time as a dev announcement noone else saw Here helped me supply rebel bases on my server with a welcome mat for imperial snoops.



Haleigh Comette <XEN>
More Than You Bargained For
It's only a game ... until you lose

... Has mastered the Man-Eating Profession
/rebelyell

.
.
04-08-2006 07:16 AM  

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JaGid_Shadows
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GoldSquadGirl,

You rock.

Warlance,

The support players can only benefit from an active PvP base.  There is no economy if all your PvE players are looting everything they need.  Traders and Entertainers have no use without customers who use their goods and services.  Right now the only reason I can see to PvP is for the people who love to kill someone.

Personally, I was always taught killing someone for no reason is murder.  I don't get off by running around and murdering people.  If there is an honest conflict, a deep rift, a conflicting set of ideals, a war, then there are things that must be done.  They're not pretty.  But in Star Wars it's suppose to be the rule-of-law being enforced by one group, and another group, seeing that the laws are being made by a ruthless and evil man, trying to stop them.  I personally need a reason to fight, and that gives me one.

However, as it is, the only type of fighting open to me is plain murder.  I can achieve no advances for my beloved Emperor in wandering around randomly killing an overt player.  I feel no sense of pride or joy in it.  I need to fight for my team, I need to accomplish something which feels real.  I need to see that my character is tired after a long fight and go seek out entertainers for him to soothe his mind and his aching muscles.  I need a good set of crafters resupplying my battered and broken equipment.  I need a medic to tend my seeping wounds.  This is war after all.  It wears on you.  It forces you to depend on people.

An economy driven by the ravages of war is a very focused economy.  What they need to do is give people like GoldSquadGirl and I:

  1. A reason to fight
  2. Consequences of fighting
  3. Rewards for fighting
  4. Something to protect, to look at with pride to save by fighting (faction PvP base)

If they do that, and allow our bodies and equipment to get worn out a bit from the battles, then we will absolutely need everyone else to help us (traders and entertainers).

And I have a question, why did you lump smugglers in with the non-violent people?  Smugglers need smuggling and sneaking around game-play, true, so it's not like a flame-throwing commando.  But non-violent?

And we have a FPS like DOOM right now.  I hate it.  I want Star Wars back.

Fight terrorism. Promote peace. Serve the Emperor.
04-08-2006 09:51 AM  

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GoldSquadGirl
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JaGid_Shadows wrote:

GoldSquadGirl,

You rock.

Warlance,

The support players can only benefit from an active PvP base.  There is no economy if all your PvE players are looting everything they need.  Traders and Entertainers have no use without customers who use their goods and services.  Right now the only reason I can see to PvP is for the people who love to kill someone.

Personally, I was always taught killing someone for no reason is murder.  I don't get off by running around and murdering people.  If there is an honest conflict, a deep rift, a conflicting set of ideals, a war, then there are things that must be done.  They're not pretty.  But in Star Wars it's suppose to be the rule-of-law being enforced by one group, and another group, seeing that the laws are being made by a ruthless and evil man, trying to stop them.  I personally need a reason to fight, and that gives me one.

However, as it is, the only type of fighting open to me is plain murder.  I can achieve no advances for my beloved Emperor in wandering around randomly killing an overt player.  I feel no sense of pride or joy in it.  I need to fight for my team, I need to accomplish something which feels real.  I need to see that my character is tired after a long fight and go seek out entertainers for him to soothe his mind and his aching muscles.  I need a good set of crafters resupplying my battered and broken equipment.  I need a medic to tend my seeping wounds.  This is war after all.  It wears on you.  It forces you to depend on people.

An economy driven by the ravages of war is a very focused economy.  What they need to do is give people like GoldSquadGirl and I:

  1. A reason to fight
  2. Consequences of fighting
  3. Rewards for fighting
  4. Something to protect, to look at with pride to save by fighting (faction PvP base)

If they do that, and allow our bodies and equipment to get worn out a bit from the battles, then we will absolutely need everyone else to help us (traders and entertainers).

And I have a question, why did you lump smugglers in with the non-violent people?  Smugglers need smuggling and sneaking around game-play, true, so it's not like a flame-throwing commando.  But non-violent?

And we have a FPS like DOOM right now.  I hate it.  I want Star Wars back.




5 stars!!!


Could not have said it better myself
/rockon



Haleigh Comette <XEN>
More Than You Bargained For
It's only a game ... until you lose

... Has mastered the Man-Eating Profession
/rebelyell

.
.
04-08-2006 11:14 AM  

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CzaraJayda
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Haleigh, you are a goddess.
 
The proposed bases are one of only three things keeping me pacified at this point.
 
You were 100% correct when you said the GCW is for those who fight for more than pwnage. And anyone who doesn't understand that can't possibly have appreciated the sweet strains of that final alarm sounding and the lovely countdown system message, if they ever experienced them at all.
 
Blowing bases as a team takes this game to a whole new level, and darnit, I miss blowing stuff up.

dddddd
Annia -- Rebel Colonel q Speirs -- Rebel Medic 
Sneek -- M Domestics q Konstint -- GM Entertainer
Acot -- M Engineer q Anode -- M Structures
...has hatched a Storm Trooper Egg.
04-08-2006 11:49 AM  

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wintersNight
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Landlord40 wrote:
there is no way ppl are gonna come back "now" for a publish that is half a  year a way. and even if they somehow would come back when the pub came out, be real that is not enough to make someone pay to play. only those that like the nge the way it is, ya know the ones that just want the bug fixes.


Not quite true.   We have many of the old time pvp gods coming back to our server.  At first is was a trickle, now, I see a lot of the old faces that were there at CU.

/WarIsComing
Ivoiv
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04-08-2006 12:17 PM  

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ZeroTolerance881
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Shes one of the best things that ever happened to the Sunrunner server and our gcw
   and shes right on the money....
 
We have to be commited to the GCW anytime we have a chance to be...
 
High Colonel JonPaul Ingro of the rebel army supports this message

WhiteTrash
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04-08-2006 01:09 PM  

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wintersNight
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First, awesome job Haleigh.....again. 

Second, I really hope this pans out in pub 30.   As me, you, and the rest of Sunrunner Server has seen, pvp without conflict is boring.  

The GCW system must evoke powerful emotions if this game is to survive.   If the boards fill with flames and the CSRs and inundated with /reports, then SOE will know they got it right. 

Just look at the BH terminal issue.

Why is the BH terminal issue so important?  Because the hunt of your target gets you  pretty emotional.  Anxious, nervous, excited.  The build-up to actually clicking /attack is very important to the game.   When I was a bh, I use to get excited when I would beat a jedi.  That's because there was a real life emotional build-up to that point.  Those emotions are like drugs, very addictive.   The reason that no one raised their hand when the guy asked how many people liked the PBS is because the system didn't evoke emotion.  Running around clicking on people to see if they have a bounty isn't exciting!   But Picking your bounty, stalking them all over unbeknownst to them.  Knowing that you have the power to attack at your desicion.   /drool.  I've been spending all day trying to find old Mabari Armorweave (8k energy resist /jedikiller).  The boards were flooded yesterday with people excited about the turn of events for the PBS.  The same will happen if they can get the GCW correct.  

Bases are the major part of it.  Who cares about going to a battleground.  No One.  Let us decide where the battleground is going to be.    Make those battlegrounds that SOE is trying to make pve player quest oriented.   We want to defend our cities - attack the enemies cities and complain about how the other side cheated.  The cities are something that we have been building for about 4 weeks now; secretly, telling only trusted friends.  Paranoid that the other side might find out and mess up your plans.

Seriously, Haleigh, has any real passion come of our new fights?  We had several CSR assisted events, and no one got really upset about sneaky tactics.  No one jumped on the boards complaining about so-in-so.  It all changed when SOE took the passion out of the game by taking away our fear of loss.  I still remmber that arse Kenji taking out that AT-AT during that battle pre-NGE.   God every Imperial on the server was pissed for a week.  couldn't wait till the next event to get revenge. 

Will the pub 30 content bring back a lot of people- yes, but if the content isn't what we were are hoping for.  NOt only will they leave again, but the tried and true will be crushed as well. 

 

Message Edited by wintersNight on 04-08-200602:17 PM

/WarIsComing
Ivoiv
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04-08-2006 01:14 PM  

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Warlance
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Reply 32 of 49

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OK I can agree with the premise of what you have said here, but it still comes down to the facts that most if not at least 85% of all publishes since the cu has serve for the fighting professions to fight better NOW, little if no effort has been made to helpl the supporting group of civilians (Merchants and Entertainers Mostly)in this. In fact they have been made substancuality weaker in their ability to manufacture the QUAILTY items YOU (Has PvPers) want. I to want to get into the fray, but what I really want is an Equal footing for all of these professions to be fixed and playable. Has it stands this is not so. I salute your efforts to get a better PvP enviroment for all, but you should not and need not forget the support personnel YOU need to do that. Allow us at least the chance to catch up with where you are. I want to see ALL professions working at once so that all can enjoy this game , and that they where doing until the NGE .

NGE= No Good Entertainment

I support the IMMEDIATE REMOVAL of all SWG Producers for the crime of lying and misdirection of paying subscribers since pre-cu.
04-08-2006 07:06 PM  

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Samodelkin
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I'm in favor of removing the numbers 28 and 29 and skipping straight to Publish 30! If Big Bird says I'm wrong, then Big Bird shall die!

                 /~-____-_
Strell //; ~~~~-~---____
Samodelkin /// .'\ \ ~~/
/// \,\_)\ /
Mayor of /// ,\~. _/ /
U.S.S.R. //'_ ','~ \\ /
Lok // ~~~---____ /
// ~~~~~~~--/

"Glory to the People of the United Soviet Strell Republic!"

04-08-2006 08:31 PM  

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DraekonBonecrusher
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DraekonBonecrusher

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I don't really PVP, but have lots of friends who do.  I would like to /agree.
04-08-2006 08:44 PM  

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BountyHunter9821
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BountyHunter9821
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This post is perfect...left me speechless...I still visit the enclaves as well...And you are correct...Give us our war back..And we will bring back the legions...Perfect post
 
 
 
N NOWAV OSHINARIN
 Master Bounty Hunter
Elder Bounty Hunter/Pistoleer
MMMM "Your time is up"MMMM

v Nowav Oshinari v
Master Bounty Hunter - Elder Bounty Hunter/Elder Pistoleer
+Nerfherders With Attitude+

04-09-2006 02:47 AM  

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Mountain-Ogre
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Mountain-Ogre

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The still darkness is broken suddenly by flashes and bolts of red laser fire criss-crossing an open field. Unexpectedly, a turret silhouettes itself by firing its large laser into a hastily dug trench. Soldiers dressed in white armor and helmets with carbines raised, return fire into moving figures only they can see with the aide of their electronically enhanced helmets. Off to the side, an officer waves his men forward, blasters firing through the night air. Without warning, a siren goes off in a trooper's helmet. In disgust, he stops, and throws his helmet to the ground as the battle goes on without him. "Your dead trooper" a referee says. "Return to the respawn point." Grumbling to himself the trooper gathers his pride and his gear and stomps off towards the rally point which seems to grow with each step of 'respawning' troops. He sees a familiar face in the dark; "when will we stop all this training for the Galatic Civil War, and actually get to it?"
 
Come on SOE.. we are tired of training... give us our war.. so says the Dogs-of-War!!!!

Message Edited by Mountain-Ogre on 04-11-2006 03:54 PM

04-09-2006 02:31 PM  

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wintersNight
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So say we all

/WarIsComing
Ivoiv
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04-09-2006 07:05 PM  

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mox-the-imperial
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mox-the-imperial

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ZeroTolerance881 wrote:
Shes one of the best things that ever happened to the Sunrunner server and our gcw
   and shes right on the money....
 
We have to be commited to the GCW anytime we have a chance to be...
 
High Colonel JonPaul Ingro of the rebel army supports this message



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04-09-2006 09:14 PM  

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Travels
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I used to love blowing up bases, thinking about strategy and placement. When the war changed to how many players and npcs you killed to determine a planet's status, it was more of a gang warfare bloodbath. I wish bases destruction had never been taken away, I have not played the game since.
 
 
Traveller,
 
Starsider
04-10-2006 05:33 AM  

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NiKtheALiEN
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NiKtheALiEN

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I'm only Lv45 (and in no rush to level up) and I like to PvP because it adds a thrill to the game, otherwise lacking.

Presently there is nothing for me to do in PvP, 99% of the time I get my ass kicked  by Lv90s who kill me in a couple of shots.

I would like to be able to have more involvement, and don't want to waste my time grinding Lv90 just to participate in the game.

Please consider us low level players in your plans SOE!

04-10-2006 06:00 AM  

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Warlance
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To Please consider low levels

I can feel your pain, it grows dark in the force , release your hostilities , become one of the few, the proud , the discontented with SWG has it stands now.

I remember when noobs in game wanted to learn how to do things , like fight , and craft. Now they just want it handed to them on a silver platter without learning/earning it. And to that part Mr JT has given them everything and YET THEY STILL YELL FOR MORE AND **edit** AT THOSE OF US THAT HAVE EARNED AND LEARNED. I have no tolerance for those that follow in the foot falls of MrJT and his staff.

 

But in fact , I to used to help newbies , to learn to scout, handle creatures , gather resources, and to market them. Saddly that all has been taken away also.

But since I am now out of the game, good luck in your efforts kid!

I support the IMMEDIATE REMOVAL of all SWG Producers for the crime of lying and misdirection of paying subscribers since pre-cu.
04-10-2006 06:29 AM  

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GoldSquadGirl
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NiKtheALiEN wrote:

I'm only Lv45 (and in no rush to level up) and I like to PvP because it adds a thrill to the game, otherwise lacking.

Presently there is nothing for me to do in PvP, 99% of the time I get my ass kicked by Lv90s who kill me in a couple of shots.

I would like to be able to have more involvement, and don't want to waste my time grinding Lv90 just to participate in the game.

Please consider us low level players in your plans SOE!




NiKtheALiEN, you have brought up a very important point. ATM combat is all face to face, player bases, in the past, were an important doorway for lower levels. Anyone who had ground the faction to Sargeant could operate turrets, it so happens I was a Master Weaponsmith/Master Carbineer (equivalent to CL54) when I first became heavily involved in base defense, because I read this. (I had already been involved in raids)

One of the most mission-critical rebels on my server was a dancer who got up first thing after server reset every day, to run the macros that created our secured rebel chat channel.

To defend a base, and even to conduct raids, it takes a team of both combat and non combat professions, and people of various combat levels can each find an important role.

And once you experience SWG player base warfare, NiKtheALiEN, no matter what role you play, you will ever want more



Haleigh Comette <XEN>
More Than You Bargained For
It's only a game ... until you lose

... Has mastered the Man-Eating Profession
/rebelyell

.
.
04-10-2006 09:19 AM  

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Travels
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The bases made the game fun, low levels did participate and add to the game and if you were sneaky enough you could get away with alot.

If the game is only for the best fighters, why not have a fight club? Bring back base control of planets!

 

Traveller

Starsider

04-10-2006 10:14 PM  

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GoldSquadGirl
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Travels wrote:
I used to love blowing up bases, thinking about strategy and placement. When the war changed to how many players and npcs you killed to determine a planet's status, it was more of a gang warfare bloodbath. I wish bases destruction had never been taken away, I have not played the game since.
 
 
Traveller,
 
Starsider



/crossfingers for an SOE committment to player bases, and your speedy return

FYI, you aren't alone, when the dev letter announcing the Publish 30 plans hit the boards, my IM's were spamming me as fast as I could manage replies.

A lot of people have come back to prepare for the possible return of base wars, and I know a lot more who don't believe it will happen, but would return if it does. And I know newer players who became bored with SWG, but are staying on to see just what the hype is about, they want to know why all of these veterans hold the base wars so dear, they deserve a chance to participate as well.



Haleigh Comette <XEN>
More Than You Bargained For
It's only a game ... until you lose

... Has mastered the Man-Eating Profession
/rebelyell

.
.
04-11-2006 08:29 PM  

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termigrot
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Strong emotion being what it is and the mention of the fact that when CSR's logged they got spammed with complains about the game, you are suggesting that the same thing, that which encouraged the DEVs to changes, nerf, whatever, should come back?

I admit to not paying attention to all the names here. I am usually looking for information of just general entertainment (often found) but thei WAS and MMORPG. Anyone that suggest making the GCW and PvP THEE game breaking aspect of this games future should consider that you are then ASKING for a FPS game and not a MMO (nevermind a RPG.)

The suggestion that this game is going to die simply because PvP and the GCW doesn't exist seems silly to me. It ignores why many people joined the game and part of the reason why some fight at all.

If you believe that Pub30 will make this game or break this game, then you indeed are playing a BETA version because the DEVs have not brought this game's (NGE's) original goal of making a great PvP GCW environment.

Consider all the problems of LAG that people will have now with a mass of people in one area .... you are asking for more!

Meh ... this is probably not something I should be worried about because it will probably drive me from the game

04-11-2006 10:56 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG (GCW)
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GoldSquadGirl
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termigrot wrote:

Strong emotion being what it is and the mention of the fact that when CSR's logged they got spammed with complains about the game, you are suggesting that the same thing, that which encouraged the DEVs to changes, nerf, whatever, should come back?

Yes I am. The devs missed the boat, what they saw as a big hassle was the intense involvement of many players, something atm is lacking in SWG.

I admit to not paying attention to all the names here. I am usually looking for information of just general entertainment (often found) but thei WAS and MMORPG. Anyone that suggest making the GCW and PvP THEE game breaking aspect of this games future should consider that you are then ASKING for a FPS game and not a MMO (nevermind a RPG.)

When publish 9 hit, and the hologrind ended, we were not in a FPS, but the GCW was for a time the endgame, all I heard everywhere, were the words, "nothing left to do now but PvP". Then it just caught on.
This was a time when the game grew rapidly in terms of the number of players, when many of the bonds were formed between the vets who remain to this day.
Be careful about separating roleplay from PvP in your assumptions. In SWG, you cannot ever divide the two, read the post by JaGid_Shadows above, he says it much better than I ever could.

The suggestion that this game is going to die simply because PvP and the GCW doesn't exist seems silly to me. It ignores why many people joined the game and part of the reason why some fight at all.

The focus of SWG as a grinding game, where you spent a year to become a completed jedi, is gone, and it will never return. I played that game through more than once, and I won't miss it, if the GCW is allowed to return in the form that it once was.

For better or worse, the GCW is now the thing that will make or break the game. And we who remember what happened in the '04 base wars know also, just how powerful and captivating it can be.

If you believe that Pub30 will make this game or break this game, then you indeed are playing a BETA version because the DEVs have not brought this game's (NGE's) original goal of making a great PvP GCW environment.

Consider all the problems of LAG that people will have now with a mass of people in one area .... you are asking for more!

Lag back then in huge gatherings of the '04 base wars was WAY worse then than it is now, you often fought blindly, frame by frame, and prayed that when the next frame came up, you would still be alive. I have been in huge gatherings in PvP reminiscent of those days, since the teaser release of publish 30 on February 17th renewed interest in this game. I was amazed by the lack of lag in this system.

Meh ... this is probably not something I should be worried about because it will probably drive me from the game






In 2004, the entire MMORPG world was a third the size that it is now. I have dabbled in other games and mingled with the players, the frustration in MMO's is all the same, there is no purpose in PvE, or in PvP that is based on your species, where you basically run around and grief other players when the rules allow.

SWG is a war of choices, principles, your path and faction are for you to decide.
Here is where the disenchanted gamers of the MMO world can at last find their chance to fight for something greater than themselves, SWG is for those who have true valor.

Give us our war back SOE, give us back something meaningful to fight for, player bases. If you do, rest assured, the best days in SWG are ahead of us.



Haleigh Comette <XEN>
More Than You Bargained For
It's only a game ... until you lose

... Has mastered the Man-Eating Profession
/rebelyell

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04-12-2006 12:02 AM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG   [ Edited ]
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Texxyboi
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that is so true... i'm a noob, waiting, gearing up, training... all to be able to play a part and experience this phenomena that is known as PVP and GCW. any tips? pointers? suggestions? on how to train, what do to to prepare??

Message Edited by Texxyboi on 04-12-2006 11:53 AM

04-12-2006 11:52 AM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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GoldSquadGirl
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Texxyboi wrote:

that is so true... i'm a noob, waiting, gearing up, training... all to be able to play a part and experience this phenomena that is known as PVP and GCW. any tips? pointers? suggestions? on how to train, what do to to prepare??

Message Edited by Texxyboi on 04-12-2006 11:53 AM



You seem to be a natural
Get practice in while you can, and most importantly, establish trust. Leet skills are no substitute for honor, both rebs and imps need to know where you stand now, and where you will always stand, if you are committed to your faction, and know why, not just loyal to the people in it, you have the makings of a great GCW warrior /deepbow



Haleigh Comette <XEN>
More Than You Bargained For
It's only a game ... until you lose

... Has mastered the Man-Eating Profession
/rebelyell

.
.
04-15-2006 06:58 PM  

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Re: A request for a strong commitment, on THE issue that will make or break SWG
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GoldSquadGirl
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/bump

Because our expectations in this community haven't changed


WAR IS COMING



Haleigh Comette <XEN>
More Than You Bargained For
It's only a game ... until you lose

... Has mastered the Man-Eating Profession
/rebelyell

.
.
06-04-2006 04:18 PM  

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