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Community Summit Questions : A request for a strong commitment, on THE issue
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A request for a strong commitment, on
THE issue that will make or break SWG (GCW) [ Edited ] |
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GoldSquadGirl
Wing Commander Posts:
2762 Registered: 08-29-2004
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The
single greatest source of life on my server, that has turned
us around from the post NGE doldrums is Publish 30.
The
players streaming back into the game now, they play only to
train for the upcoming fight, they want to believe that SOE
finally understands, what happened in SWG, in the full-blown
base wars of 2004.
When the combatant system was
introduced exactly one year before the Dev letter that leakded
the pub 30 blueprint, we were given assurances that Player
Base Warfare would be a contest between PvP enabled players
only, a promise that was not realized. Base Warfare died, as
it became a PvE contest.
- Fall 2004: Smuggler faction caps were lifted. Was the
first time in a while that one could replace faction without
being attackable by overts of the opposite faction. Faction
becomes easy to obtain, bases as well.
- Late 2004: a bug is discovered, that all bases were
being set to "vulnerable" right after each server reset,
making base conquest a matter of a slicer rising early and
loading fast.
- Early 2005: saw the addition of Combatant bases/status.
No longer can players directly defend their bases. Later,
when only combatant bases were given recruiter spawns, the
Special Forces bases were rendered far more useless.
- Planetary control by base placement. The deep discount
available to procure bases on the planet your faction
controlled the most, made them easier to replace than
defend.
- RoTW: Ranged cybernetic arms, making it possible for a
rifleman to render a base defenseless, while combatant,
without even picking up aggro. Base takeover is now pure
PvE, unless the attackers follow an honor
code.
Publish 30
accomplishes the same, as it stands now. If you don't believe
me, look at the negative posts about this game, the most
common criticism I see is that Pub 30 is too far away,
even the most negative people are impressed by its proposed
content. My server is steadily replenishing, based mainly on
the promise of Pub 30, and the potential return of the most
intense and thrilling PvP that the gaming world has ever
known.
You at SOE, look at the newer games, they are
all trying to capture what the base wars in 2004 did here. All
you saw was the /reports, the nerfwhining, the CSR's getting
spammed when they logged in. Because the fight was INTENSE.
This was NOT a failure. It was a
testament to the success here.
I visit the
jedi enclaves still, each was once a work of perfection, from
design, to functionality. The "postgraduate" jedi grind is
gone, PvE no longer holds challenge, PvP is the end game
content now, much as it was after the hologrind
ended.
With that kind of dev attention to player bases,
this game, even after all of the nerfage, and all of the
broken promises, and all of the miffed vets and ex-players,
will break all previously imagined boundaries.
Please
SOE, you cannot afford to miss the boat here. This is make or
break, right now, the servers feed off of the uncertainty, a
promise would go a long way.
Promise us now, you will
give us our war back. And we will bring back the
legions.
Message Edited by GoldSquadGirl on 04-05-200608:35
PM
Haleigh Comette <XEN> More
Than You Bargained For It's only a game ... until you
lose ...
Has mastered the Man-Eating Profession /rebelyell
. .
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Re: A request for a strong commitment,
on THE issue that will make or break SWG |
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akdonkey
Jedi Posts:
915 Registered: 09-15-2003
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I wish they would do a poll on the PVP. In general do you
or dont you? I see lots of posts about it but I hardly ever
see it. I know this varies from server to server. For the most
part on my server at best it is a hand full of people doing
the No Deathblow duels.
AKD-Mart
-187 -5572 Just South of
Coronet Home of BlackStorm StarShips
WanderHomes
ElderShop
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| 04-01-2006 05:22
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Re: A request for a strong commitment,
on THE issue that will make or break SWG |
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CW-XVII
Wing Commander Posts:
972 Registered: 08-12-2004
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agree with the above well thought summary
and a
/salute
to a worthy enemy
CW-XVII Elder Jedi - Imperial Colonel -
Chaos
Crixx
Waziri Elder Jawa - Master Droid
Engineer
- C R I X X
-
Mos
Eisley / 3037 -5593
Crixx Corp is a wholly
owned subsidiary of Waziri Galactic
Enterprises "Now is the winter of your
discontent"
Drop off all winnings on my LOOT
vendor
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| 04-01-2006 05:36
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Re: A request for a strong commitment,
on THE issue that will make or break SWG |
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GoldSquadGirl
Wing Commander Posts:
2762 Registered: 08-29-2004
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CW-XVII wrote:
agree with the above well thought summary
and a
/salute
to a worthy enemy
/salute you as well, my
worthy adversary  - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-happy.gif)
Hope pub 30 delivers so the war can
once again be equally worthy.
PUB
30 as planned:
New and Improved GCW
Bases
- All new player-placed PvP Galactic Civil War bases
- Brand new heavy weapon emplacements that all players can
use to defend the bases
- E-Web Heavy Repeating Blaster
- Mortar Emplacements
- Various manned turrets
- And more!
- Exciting new interior puzzles and obstacles to
overcome
- All new base destruction dynamic with Officer-specific
activity sets
Officer Profession
Enhancements
- All new extensive Officer-specific abilities
- Fire Base – Create a small forward fire base with a
respawn point to direct your attacks
- Muster the Troops – Direct the attacks of AI troopers
under your control. [This is what many
of us are counting on to eliminate combatants attacking
player bases]
- Reinforcement/Retreat – Call allies to you from across
the world, or pull your team back to safety
- All existing abilities will be examined and polished as
well.
- Improve Supply Drop
- Improve group buffs
- Enhance combat variety and proficiency
Haleigh Comette <XEN> More
Than You Bargained For It's only a game ... until you
lose ...
Has mastered the Man-Eating Profession /rebelyell
. .
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Re: A request for a strong commitment,
on THE issue that will make or break SWG |
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Grieveance
Community Advisor Posts:
2620 Registered: 06-13-2005
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this is an outstanding post and i could not agree
more with what you have said.
00000000000000000000000Seepolyp Krake[cl90 Elder Bounty
Hunter] 00000000000000000000000Silen Sce
[cl90 Elder Jedi] 00000000000000000000000Grievean Sce
[cl90 Medic] 00000000000000000000000MCRDPI SCe
[cl90
Officer] 00000000000000000000000 00000000000000000000000TEH ARMORY -3300,
3100
00000000000000000000000New Hesperia,
Talus
00000000000000000000000
00000000000000000000000NIMH > ALL
00000000000000000000000"IM
MOTHER @$&!!*^ SILEN, %!&@#$!"
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| 04-02-2006 12:34
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Re: A request for a strong commitment,
on THE issue that will make or break SWG |
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ktanner3
Pilot Posts:
829 Registered: 02-16-2005
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GoldSquadGirl wrote: The single
greatest source of life on my server, that has turned us
around from the post NGE doldrums is Publish 30.
The
players streaming back into the game now, they play only to
train for the upcoming fight, they want to believe that SOE
finally understands, what happened in SWG, in the full-blown
base wars of 2004.
When the combatant system was
introduced exactly one year before the Dev letter that
leakded the pub 30 blueprint, we were given assurances that
Player Base Warfare would be a contest between PvP enabled
players only, a promise that was not realized. Base Warfare
died, as it became a PvE contest.
- Fall 2004: Smuggler faction caps were lifted. Was the
first time in a while that one could replace faction
without being attackable by overts of the opposite
faction. Faction becomes easy to obtain, bases as
well.
- Late 2004: a bug is discovered, that all bases were
being set to "vulnerable" right after each server reset,
making base conquest a matter of a slicer rising early and
loading fast.
- Early 2005: saw the addition of Combatant
bases/status. No longer can players directly defend their
bases. Later, when only combatant bases were given
recruiter spawns, the Special Forces bases were rendered
far more useless.
- Planetary control by base placement. The deep discount
available to procure bases on the planet your faction
controlled the most, made them easier to replace than
defend.
- RoTW: Ranged cybernetic arms, making it possible for a
rifleman to render a base defenseless, while combatant,
without even picking up aggro. Base takeover is now pure
PvE, unless the attackers follow an honor
code.
Publish 30
accomplishes the same, as it stands now. If you don't
believe me, look at the negative posts about this game, the
most common criticism I see is that Pub 30 is too far
away, even the most negative people are impressed by its
proposed content. My server is steadily replenishing, based
mainly on the promise of Pub 30, and the potential return of
the most intense and thrilling PvP that the gaming world has
ever known.
You at SOE, look at the newer games, they
are all trying to capture what the base wars in 2004 did
here. All you saw was the /reports, the nerfwhining, the
CSR's getting spammed when they logged in. Because the fight
was INTENSE. This was NOT a failure. It was a testament to the success
here.
I visit the jedi enclaves still,
each was once a work of perfection, from design, to
functionality. The "postgraduate" jedi grind is gone, PvE no
longer holds challenge, PvP is the end game content now,
much as it was after the hologrind ended.
With that
kind of dev attention to player bases, this game, even after
all of the nerfage, and all of the broken promises, and all
of the miffed vets and ex-players, will break all previously
imagined boundaries.
Please SOE, you cannot afford to
miss the boat here. This is make or break, right now, the
servers feed off of the uncertainty, a promise would go a
long way.
Promise us now, you will give us our war
back. And we will bring back the legions.
Can I get a HELL YEAH???!!!! That will most defininetly be the make or
break publish for many, especially commandos and
officers.
Listen to the whining carebears long
enough and have you do a boring game.Pve is fine, but
after you hit the top level, what else is there? The GCW and
Faction wars should be the end content and that should be
PVP.Period. You can always add a few quests for the NPC loving
crowd.
Ichab
Death Elder Bounty Hunter Corbantis Icoliba
Darkrunner Munitions Trader Master Politician
Corbantis Darkanis Death Force Sensitive Ahazi |
| 04-04-2006 07:08
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Re: A request for a strong commitment,
on THE issue that will make or break SWG |
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LordSniper
Community Veteran Posts:
513 Registered: 11-05-2005
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GoldSquadGirl wrote: The single
greatest source of life on my server, that has turned us
around from the post NGE doldrums is Publish 30.
The
players streaming back into the game now, they play only to
train for the upcoming fight, they want to believe that SOE
finally understands, what happened in SWG, in the full-blown
base wars of 2004.
When the combatant system was
introduced exactly one year before the Dev letter that
leakded the pub 30 blueprint, we were given assurances that
Player Base Warfare would be a contest between PvP enabled
players only, a promise that was not realized. Base Warfare
died, as it became a PvE contest.
- Fall 2004: Smuggler faction caps were lifted. Was the
first time in a while that one could replace faction
without being attackable by overts of the opposite
faction. Faction becomes easy to obtain, bases as
well.
- Late 2004: a bug is discovered, that all bases were
being set to "vulnerable" right after each server reset,
making base conquest a matter of a slicer rising early and
loading fast.
- Early 2005: saw the addition of Combatant
bases/status. No longer can players directly defend their
bases. Later, when only combatant bases were given
recruiter spawns, the Special Forces bases were rendered
far more useless.
- Planetary control by base placement. The deep discount
available to procure bases on the planet your faction
controlled the most, made them easier to replace than
defend.
- RoTW: Ranged cybernetic arms, making it possible for a
rifleman to render a base defenseless, while combatant,
without even picking up aggro. Base takeover is now pure
PvE, unless the attackers follow an honor
code.
Publish 30
accomplishes the same, as it stands now. If you don't
believe me, look at the negative posts about this game, the
most common criticism I see is that Pub 30 is too far
away, even the most negative people are impressed by its
proposed content. My server is steadily replenishing, based
mainly on the promise of Pub 30, and the potential return of
the most intense and thrilling PvP that the gaming world has
ever known.
You at SOE, look at the newer games, they
are all trying to capture what the base wars in 2004 did
here. All you saw was the /reports, the nerfwhining, the
CSR's getting spammed when they logged in. Because the fight
was INTENSE. This was NOT a failure. It was a testament to the success
here.
I visit the jedi enclaves still,
each was once a work of perfection, from design, to
functionality. The "postgraduate" jedi grind is gone, PvE no
longer holds challenge, PvP is the end game content now,
much as it was after the hologrind ended.
With that
kind of dev attention to player bases, this game, even after
all of the nerfage, and all of the broken promises, and all
of the miffed vets and ex-players, will break all previously
imagined boundaries.
Please SOE, you cannot afford to
miss the boat here. This is make or break, right now, the
servers feed off of the uncertainty, a promise would go a
long way.
Promise us now, you will give us our war
back. And we will bring back the legions.
/crys its perfect :')
LordSniper Ex. Force Sensitive. Elder carbiner, Elder Combat medic,Pre-Cu player RTF redmoon guild on lok,Infinity. |
| 04-04-2006 09:24
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Re: A request for a strong commitment,
on THE issue that will make or break SWG |
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HamBone-
Community Veteran Posts:
683 Registered: 11-29-2005
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Wow goosebumps!
I can tell you put your heart into that and you are
passionate about it. I thought it had died in me, but
you just re-ignited the flame,
/WARCRY
Maskis Elder Bounty Hunter Nabyl Elder Architect Vendors at -253 -3101 Imperia Tiberious, Lok
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Re: A request for a strong commitment,
on THE issue that will make or break SWG |
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Pain11
Community Veteran Posts:
333 Registered: 10-17-2005
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/bump for a great post
The GCW will def make or break the game.
Pain
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| 04-05-2006 09:42
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Re: A request for a strong commitment,
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LordSniper
Community Veteran Posts:
513 Registered: 11-05-2005
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/bump
LordSniper Ex. Force Sensitive. Elder carbiner, Elder Combat medic,Pre-Cu player RTF redmoon guild on lok,Infinity. |
| 04-05-2006 11:47
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Re: A request for a strong commitment,
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GoldSquadGirl
Wing Commander Posts:
2762 Registered: 08-29-2004
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Landlord40 wrote:
there is no way ppl are gonna come back "now" for
a publish that is half a year a way. and even if they
somehow would come back when the pub came out, be real that
is not enough to make someone pay to play. only those that
like the nge the way it is, ya know the ones that just want
the bug fixes.
As I said in my original
post:
"the most common criticism I see is that Pub 30
is too far away, even the most negative people are
impressed by its proposed content."
They are coming
back, and new players are eager to take part as well, just two
months ago a half dozen small guilds controlled the ebb and
flow of PvP on my server, now we are all lost in the stampede
of the new arrivals pouring in to prepare themselves for the
return of War.
I ground two full temp jedi, one pre CU
and one during the CU, and I knew many others who did, it
wasn't an end game that got people to stay, the jedi who
stayed to PvP after the grind, they were the same non-jedi who
PvP'd before and often during the jedi grind. The idea of
people who ground jedi and learned to PvP afterwards was a
myth. They got bored fast after the grind, and cancelled,
Ebayed, or retired.
Those of you who tasted what the
GCW can be, you know, that no amount of nerfage or broken
promises can ever keep you from seeking that which you crave,
old screenshots make your eyes well up and your heart pound,
you can never fully pack up those forgotten battles in your
heart and forget them, no matter how much you want
to.
Those of you who missed the '04 base wars, and have
not had a taste, you are no less of a player for it, your
patience during the lull is about to pay off. Your opportunity
to show what you are made of, and achieve martial valor waits
in the wings.
There is a sense in the community, that
for whatever selfish reasons, SOE is finally understanding,
and will give us something real to fight for again, a real PvP
GCW.
So here is your chance SOE. Come out of this
Summit with a strong statement, and prove to us that you
finally understand, what many of us have for a great while. We
won't be fooled by pretenses to understanding, but if you get
it right, we will know that also.
Because as an
ex-Masonic friend of mine once told me, there never really was
a secret handshake.
One believer always knows another
 - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-happy.gif)
Haleigh Comette <XEN> More
Than You Bargained For It's only a game ... until you
lose ...
Has mastered the Man-Eating Profession /rebelyell
. .
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Re: A request for a strong commitment,
on THE issue that will make or break SWG (GCW) |
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GoldSquadGirl
Wing Commander Posts:
2762 Registered: 08-29-2004
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IMO, the dev
letter released today, while the devs are in summits, and
can't be bothered to write their own, is more than
disturbing.
Battlegrounds are not meaningful PvP with
stakes, if your goal is just to have a good time fighting, you
can play HALO.
If you want meaningful PvP, like we had
before, you need stakes. And some worthwhile goal to fight
for, a concrete achievement.
SWG PvPers fight for
something greater than themselves, we aren't driven by a bunch
of "I PWND JOO" ego-driven maniacs, no matter what the
carebears would have you believe. We fight on principle, and
we want to fight over something both concrete and symbolic, a
player base is both.
Instanced battlegrounds, meh. What
do you come out of it with? A tally on a scorecard?
The
Death Star blew up, The Hoth base was destroyed, The Superstar
Destoyer crashed into the ground!
There was no
scorekeeper in the end saying, Rebs get 1 point
etc.
SOE is still saying that there will be player
bases in the future, we will hold them to it. Because sure
events are fun, but noone cares about a game where an event
scorecard is the spoils of victory.
Haleigh Comette <XEN> More
Than You Bargained For It's only a game ... until you
lose ...
Has mastered the Man-Eating Profession /rebelyell
. .
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Warlance
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Salute to you girl! But please do not hold your
breathe on things said/promised by SOE . You know they do not
tell the truth to the customers(US) at all and the summit was
once again proof of it.
I
support the IMMEDIATE REMOVAL of all SWG Producers for the
crime of lying and misdirection of paying subscribers since
pre-cu. |
| 04-07-2006 11:30
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stevens
Jedi Posts:
1490 Registered: 08-03-2003
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great post, I will be in Austin tomorrow night and the GCW
and PvP are my hot points for questions. The grind and
quest running are fun and are also fairly easy to keep fresh,
PvP however, needs to be the focus as the end game (IMO)
base wars to fight over galactic control for special
dungeon or quest access maybe, there are tons of good ideas,
just need to put the focus there.
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GoldSquadGirl
Wing Commander Posts:
2762 Registered: 08-29-2004
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Warlance wrote:
Salute to you girl! But please do not hold your
breathe on things said/promised by SOE . You know they do
not tell the truth to the customers(US) at all and the
summit was once again proof of it.
/salute
Warlance
And we know all you say is true, but we don't
need to trust SOE, we need to hold their feet to the
fire.
The plan for Publish 30 was a complete
reversal in SOE's direction, one day after the disastrous
Producer letters of February 13, (which btw have actually been
deleted).
The fact that SOE, with a universal player
revolt on their hands, reverted to the base wars that they
slowly nerfed away over a year ago, tells me something very
important that we can draw hope from.
SOE knows what this game needs to
rise again, and it knows what it is the
current/potential player base wants.
Whatever their own reasons for dragging their
feet, when they are in a corner
they know what to latch on to.
All day today, I watched as SOE
devs, citing that their biggest names were in summit meetings,
used lesser known devs and forum mods as trial balloon
launchers, to test out one idea after another, and shifting
course with the players' reaction. All day the idea of a
separate battlefield, with no stakes for the sides save a
tally sheet of wins and losses, was thrown around the
boards.
We gotta keep repeating ourselves so much, in
the end I hope you at SOE understand this, the surge in new
arrivals is anticipatory, the mere possibility of the return
of player bases that are truly PvP in nature, with the proper
developer attention given, is bringing the hopeful.
If
you drop the ball on this now, you will eventually find
yourselves trying to bring back the PvP bases, to empty
servers.
Because this is what will make or break
SWG.
Haleigh Comette <XEN> More
Than You Bargained For It's only a game ... until you
lose ...
Has mastered the Man-Eating Profession /rebelyell
. .
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| 04-08-2006 03:59
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Re: A request for a strong commitment,
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Warlance
SWG Second
Lieutenant Posts: 79 Registered: 10-19-2003
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Sorry to disagree with you on the PvP, and with Mr
JT has well, but to much manpower since before the CU has been
directed towards PvP! The PRODUCERS and the Devs need to focus
quite a bit on Merchants(traders), Smugglers, Entertainers,
and the NON VIOLENT people of the community RIGHT NOW! THEY
are the ones that are being left out with no love, and it is
they that make the economy run in this game.You kill off the
Merchants and Entertainers and then you have a FPS like DOOM.
I
support the IMMEDIATE REMOVAL of all SWG Producers for the
crime of lying and misdirection of paying subscribers since
pre-cu. |
| 04-08-2006 06:49
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Re: A request for a strong commitment,
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GoldSquadGirl
Wing Commander Posts:
2762 Registered: 08-29-2004
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Warlance wrote:
Sorry to disagree with you on the PvP, and with
Mr JT has well, but to much manpower since before the CU has
been directed towards PvP! The PRODUCERS and the Devs need
to focus quite a bit on Merchants(traders), Smugglers,
Entertainers, and the NON VIOLENT people of the community
RIGHT NOW! THEY are the ones that are being left out with no
love, and it is they that make the economy run in this
game.You kill off the Merchants and Entertainers and then
you have a FPS like DOOM.
I am confused. Are you
the same warlance who posted just 4 posts up this thread:
Warlance wrote:
Salute to you girl! But please do not hold your
breathe on things said/promised by SOE . You know they do
not tell the truth to the customers(US) at all and the
summit was once again proof of it.
And With Item
decay coming back, your merchant will have an easier time
selling his wares, like armor and weapons, if the VIOLENT
members of "Star Wars Galaxies: An Empire Divided" are
using them up, under the new decay system. Some of the most
successful merchants my server has had, placed shops right
next to stubbornly defended player bases. Trust me, the biz
there was great  - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-happy.gif)
When I was a Weaponsmith, I was a
PvP Weaponsmith, a lucky spawn, at the same time as a dev
announcement noone else saw Here helped me supply rebel bases on my
server with a welcome mat for imperial snoops.
Haleigh Comette <XEN> More
Than You Bargained For It's only a game ... until you
lose ...
Has mastered the Man-Eating Profession /rebelyell
. .
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| 04-08-2006 07:16
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Re: A request for a strong commitment,
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JaGid_Shadows
SWG Second
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GoldSquadGirl,
You rock.
Warlance,
The support players can only benefit from an active PvP
base. There is no economy if all your PvE players are
looting everything they need. Traders and Entertainers
have no use without customers who use their goods and
services. Right now the only reason I can see to PvP is
for the people who love to kill someone.
Personally, I was always taught killing someone for no
reason is murder. I don't get off by running around and
murdering people. If there is an honest conflict, a deep
rift, a conflicting set of ideals, a war, then there
are things that must be done. They're not pretty.
But in Star Wars it's suppose to be the rule-of-law being
enforced by one group, and another group, seeing that the laws
are being made by a ruthless and evil man, trying to stop
them. I personally need a reason to fight, and that
gives me one.
However, as it is, the only type of fighting open to me is
plain murder. I can achieve no advances for my beloved
Emperor in wandering around randomly killing an overt
player. I feel no sense of pride or joy in it. I
need to fight for my team, I need to accomplish something
which feels real. I need to see that my character is
tired after a long fight and go seek out entertainers for him
to soothe his mind and his aching muscles. I need a good
set of crafters resupplying my battered and broken
equipment. I need a medic to tend my seeping
wounds. This is war after all. It wears on
you. It forces you to depend on people.
An economy driven by the ravages of war is a very focused
economy. What they need to do is give people like
GoldSquadGirl and I:
- A reason to fight
- Consequences of fighting
- Rewards for fighting
- Something to protect, to look at with pride to save by
fighting (faction PvP base)
If they do that, and allow our bodies and equipment to get
worn out a bit from the battles, then we will absolutely need
everyone else to help us (traders and entertainers).
And I have a question, why did you lump smugglers in with
the non-violent people? Smugglers need smuggling and
sneaking around game-play, true, so it's not like a
flame-throwing commando. But non-violent?
And we have a FPS like DOOM right now. I hate
it. I want Star Wars back.
Fight terrorism. Promote peace. Serve the
Emperor. |
| 04-08-2006 09:51
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Re: A request for a strong commitment,
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GoldSquadGirl
Wing Commander Posts:
2762 Registered: 08-29-2004
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JaGid_Shadows wrote:
GoldSquadGirl,
You rock.
Warlance,
The support players can only benefit from an active PvP
base. There is no economy if all your PvE players are
looting everything they need. Traders and Entertainers
have no use without customers who use their goods and
services. Right now the only reason I can see to PvP
is for the people who love to kill someone.
Personally, I was always taught killing someone for no
reason is murder. I don't get off by running around
and murdering people. If there is an honest conflict,
a deep rift, a conflicting set of ideals, a war, then
there are things that must be done. They're not
pretty. But in Star Wars it's suppose to be the
rule-of-law being enforced by one group, and another group,
seeing that the laws are being made by a ruthless and evil
man, trying to stop them. I personally need a reason
to fight, and that gives me one.
However, as it is, the only type of fighting open to me
is plain murder. I can achieve no advances for my
beloved Emperor in wandering around randomly killing an
overt player. I feel no sense of pride or joy in
it. I need to fight for my team, I need to accomplish
something which feels real. I need to see that my
character is tired after a long fight and go seek out
entertainers for him to soothe his mind and his aching
muscles. I need a good set of crafters resupplying my
battered and broken equipment. I need a medic to tend
my seeping wounds. This is war after all. It
wears on you. It forces you to depend on people.
An economy driven by the ravages of war is a very focused
economy. What they need to do is give people like
GoldSquadGirl and I:
- A reason to fight
- Consequences of fighting
- Rewards for fighting
- Something to protect, to look at with pride to save by
fighting (faction PvP base)
If they do that, and allow our bodies and equipment to
get worn out a bit from the battles, then we will absolutely
need everyone else to help us (traders and
entertainers).
And I have a question, why did you lump smugglers in with
the non-violent people? Smugglers need smuggling and
sneaking around game-play, true, so it's not like a
flame-throwing commando. But non-violent?
And we have a FPS like DOOM right now. I
hate it. I want Star Wars back.
5
stars!!!
Could not have said it better myself  - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-happy.gif) /rockon
Haleigh Comette <XEN> More
Than You Bargained For It's only a game ... until you
lose ...
Has mastered the Man-Eating Profession /rebelyell
. .
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| 04-08-2006 11:14
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Re: A request for a strong commitment,
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CzaraJayda
Wing Commander Posts:
515 Registered: 08-28-2004
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Haleigh, you are a goddess.
The proposed bases are one of only three things keeping
me pacified at this point.
You were 100% correct when you said the GCW is for those
who fight for more than pwnage. And anyone who doesn't
understand that can't possibly have appreciated the sweet
strains of that final alarm sounding and the lovely countdown
system message, if they ever experienced them at all.
Blowing bases as a team takes this game to a whole new
level, and darnit, I miss blowing stuff up.
dddddd
Annia -- Rebel Colonel q Speirs -- Rebel
Medic
Sneek -- M
Domestics q Konstint -- GM
Entertainer
Acot -- M
Engineer q Anode -- M
Structures
...has hatched a
Storm Trooper Egg.
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Re: A request for a strong commitment,
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wintersNight
Pilot Posts:
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Landlord40 wrote:
there is no way ppl are gonna come back "now" for
a publish that is half a year a way. and even if they
somehow would come back when the pub came out, be real that
is not enough to make someone pay to play. only those that
like the nge the way it is, ya know the ones that just want
the bug fixes.
Not quite true. We have many of
the old time pvp gods coming back to our server. At
first is was a trickle, now, I see a lot of the old faces that
were there at CU.
/WarIsComing Ivoiv Propaganda
Minister Raub, FOTM |
| 04-08-2006 12:17
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ZeroTolerance881
Wing Commander Posts:
2556 Registered: 08-29-2004
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Shes one of the best things that ever happened to the
Sunrunner server and our gcw
and shes right on the money....
We have to be commited to the GCW anytime we have a
chance to be...
High Colonel JonPaul Ingro of the rebel army supports
this message
WhiteTrash jonpaul
ingro |
| 04-08-2006 01:09
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Re: A request for a strong commitment,
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[ Edited ]
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wintersNight
Pilot Posts:
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First, awesome job Haleigh.....again.  - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-happy.gif)
Second, I really hope this pans out in pub
30. As me, you, and the rest of Sunrunner
Server has seen, pvp without conflict is
boring.
The GCW system must evoke powerful emotions if this game is
to survive. If the boards fill with flames and the
CSRs and inundated with /reports, then SOE will know they got
it right.
Just look at the BH terminal issue.
Why is the BH terminal issue so important?
Because the hunt of your target gets you pretty
emotional. Anxious, nervous, excited. The build-up
to actually clicking /attack is very important to the
game. When I was a bh, I use to get excited when I
would beat a jedi. That's because there was a real life
emotional build-up to that point. Those emotions
are like drugs, very addictive. The reason that no
one raised their hand when the guy asked how many people liked
the PBS is because the system didn't evoke emotion.
Running around clicking on people to see if they have a bounty
isn't exciting! But Picking your bounty, stalking
them all over unbeknownst to them. Knowing that you have
the power to attack at your desicion.
/drool. I've been spending all day trying to find
old Mabari Armorweave (8k energy resist /jedikiller).
The boards were flooded yesterday with people excited about
the turn of events for the PBS. The same will happen if
they can get the GCW correct.
Bases are the major part of it. Who cares about going
to a battleground. No One. Let us decide where the
battleground is going to be. Make those
battlegrounds that SOE is trying to make pve player quest
oriented. We want to defend our cities - attack
the enemies cities and complain about how the other side
cheated. The cities are something that we have been
building for about 4 weeks now; secretly, telling only trusted
friends. Paranoid that the other side might find out and
mess up your plans.
Seriously, Haleigh, has any real passion come of our
new fights? We had several CSR assisted events, and no
one got really upset about sneaky tactics. No one jumped
on the boards complaining about so-in-so. It all changed
when SOE took the passion out of the game by taking
away our fear of loss. I still remmber
that arse Kenji taking out that AT-AT during that battle
pre-NGE. God every Imperial on the server was
pissed for a week. couldn't wait till the next event to
get revenge.
Will the pub 30 content bring back a lot of people- yes,
but if the content isn't what we were are hoping for.
NOt only will they leave again, but the tried and true will be
crushed as well.
Message Edited by wintersNight on 04-08-200602:17
PM
/WarIsComing Ivoiv Propaganda
Minister Raub, FOTM |
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Warlance
SWG Second
Lieutenant Posts: 79 Registered: 10-19-2003
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OK I can agree with the premise of what you have said here,
but it still comes down to the facts that most if not at least
85% of all publishes since the cu has serve for the fighting
professions to fight better NOW, little if no effort has been
made to helpl the supporting group of civilians (Merchants and
Entertainers Mostly)in this. In fact they have been made
substancuality weaker in their ability to manufacture the
QUAILTY items YOU (Has PvPers) want. I to want to get into the
fray, but what I really want is an Equal footing for all of
these professions to be fixed and playable. Has it stands this
is not so. I salute your efforts to get a better PvP
enviroment for all, but you should not and need not forget the
support personnel YOU need to do that. Allow us at least the
chance to catch up with where you are. I want to see ALL
professions working at once so that all can enjoy this game ,
and that they where doing until the NGE .
NGE= No Good Entertainment
I
support the IMMEDIATE REMOVAL of all SWG Producers for the
crime of lying and misdirection of paying subscribers since
pre-cu. |
| 04-08-2006 07:06
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BountyHunter9821
Community Advisor Posts:
590 Registered: 07-25-2005
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This post is perfect...left me speechless...I still visit
the enclaves as well...And you are correct...Give us our war
back..And we will bring back the legions...Perfect post  - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-happy.gif)
N NOWAV OSHINARIN
Master Bounty Hunter
Elder Bounty Hunter/Pistoleer
MMMM
"Your time is up"MMMM
v Nowav Oshinari v Master Bounty Hunter - Elder Bounty Hunter/Elder Pistoleer +Nerfherders With Attitude+
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| 04-09-2006 02:47
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Re: A request for a strong commitment,
on THE issue that will make or break SWG (GCW)
[ Edited ]
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Mountain-Ogre Contributor Posts: 86 Registered:
12-24-2005
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The still darkness is broken suddenly by flashes and
bolts of red laser fire criss-crossing an open field.
Unexpectedly, a turret silhouettes itself by firing its large
laser into a hastily dug trench. Soldiers dressed in white
armor and helmets with carbines raised, return fire into
moving figures only they can see with the aide of their
electronically enhanced helmets. Off to the side, an officer
waves his men forward, blasters firing through the night air.
Without warning, a siren goes off in a trooper's helmet. In
disgust, he stops, and throws his helmet to the ground as the
battle goes on without him. "Your dead trooper" a referee
says. "Return to the respawn point." Grumbling to himself the
trooper gathers his pride and his gear and stomps off towards
the rally point which seems to grow with each step of
'respawning' troops. He sees a familiar face in the dark;
"when will we stop all this training for the Galatic Civil
War, and actually get to it?"
Come on SOE.. we are tired of training... give us our
war.. so says the Dogs-of-War!!!!
Message Edited by Mountain-Ogre on 04-11-2006 03:54
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| 04-09-2006 02:31
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Re: A request for a strong commitment,
on THE issue that will make or break SWG |
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mox-the-imperial Community Member Posts:
12 Registered: 04-06-2006
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ZeroTolerance881 wrote:
Shes one of the best things that ever happened to the
Sunrunner server and our gcw
and shes right on the money....
We have to be commited to the GCW anytime we have
a chance to be...
High Colonel JonPaul Ingro of the rebel army supports
this message
What about me JP?  - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-indifferent.gif)  - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-sad.gif)  - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-happy.gif)  - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-surprised.gif)  - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-wink.gif)
20th
▬▬▬▬▬
CENTURY
▬▬▬▬▬
MOX
In association
with
MNX News Network,
LLC
(I've got my eye on
you.)
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| 04-09-2006 09:14
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Re: A request for a strong commitment,
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Travels
SWG Petty Officer Posts:
192 Registered: 07-11-2004
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I used to love blowing up bases, thinking about strategy
and placement. When the war changed to how many players and
npcs you killed to determine a planet's status, it was more of
a gang warfare bloodbath. I wish bases destruction had never
been taken away, I have not played the game since.
Traveller,
Starsider |
| 04-10-2006 05:33
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Re: A request for a strong commitment,
on THE issue that will make or break SWG |
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NiKtheALiEN
Community Veteran Posts:
321 Registered: 10-28-2005
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I'm only Lv45 (and in no rush to level up) and I like to
PvP because it adds a thrill to the game, otherwise
lacking.
Presently there is nothing for me to do in PvP, 99% of the
time I get my ass kicked by Lv90s who kill me in a
couple of shots.
I would like to be able to have more involvement, and don't
want to waste my time grinding Lv90 just to participate
in the game.
Please consider us low level players in your plans
SOE! |
| 04-10-2006 06:00
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Re: A request for a strong commitment,
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Warlance
SWG Second
Lieutenant Posts: 79 Registered: 10-19-2003
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To Please consider low levels
I can feel your pain, it grows dark in the force , release
your hostilities , become one of the few, the proud , the
discontented with SWG has it stands now.
I remember when noobs in game wanted to learn how to do
things , like fight , and craft. Now they just want it handed
to them on a silver platter without learning/earning it. And
to that part Mr JT has given them everything and YET THEY
STILL YELL FOR MORE AND **edit** AT THOSE OF US THAT HAVE
EARNED AND LEARNED. I have no tolerance for those that follow
in the foot falls of MrJT and his staff.
But in fact , I to used to help newbies , to learn to
scout, handle creatures , gather resources, and to market
them. Saddly that all has been taken away also.
But since I am now out of the game, good luck in your
efforts kid!
I
support the IMMEDIATE REMOVAL of all SWG Producers for the
crime of lying and misdirection of paying subscribers since
pre-cu. |
| 04-10-2006 06:29
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Re: A request for a strong commitment,
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GoldSquadGirl
Wing Commander Posts:
2762 Registered: 08-29-2004
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NiKtheALiEN wrote:
I'm only Lv45 (and in no rush to level up) and I like to
PvP because it adds a thrill to the game, otherwise
lacking.
Presently there is nothing for me to do in PvP, 99% of
the time I get my ass kicked by Lv90s who kill me in a
couple of shots.
I would like to be able to have more involvement, and
don't want to waste my time grinding Lv90 just to
participate in the game.
Please consider us low level players in your plans
SOE!
NiKtheALiEN, you have
brought up a very important point. ATM combat is all face to
face, player bases, in the past, were an important doorway for
lower levels. Anyone who had ground the faction to Sargeant
could operate turrets, it so happens I was a Master
Weaponsmith/Master Carbineer (equivalent to CL54) when I first
became heavily involved in base defense, because I read this. (I had already been
involved in raids)
One of the most mission-critical
rebels on my server was a dancer who got up first thing after
server reset every day, to run the macros that created our
secured rebel chat channel.
To defend a base, and even
to conduct raids, it takes a team of both combat and non
combat professions, and people of various combat levels can
each find an important role.
And once you experience
SWG player base warfare, NiKtheALiEN, no matter what role you
play, you will ever want more  - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-happy.gif)
Haleigh Comette <XEN> More
Than You Bargained For It's only a game ... until you
lose ...
Has mastered the Man-Eating Profession /rebelyell
. .
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| 04-10-2006 09:19
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Re: A request for a strong commitment,
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Travels
SWG Petty Officer Posts:
192 Registered: 07-11-2004
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The bases made the game fun, low levels did participate and
add to the game and if you were sneaky enough you could get
away with alot.
If the game is only for the best fighters, why not have a
fight club? Bring back base control of planets!
Traveller
Starsider |
| 04-10-2006 10:14
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Re: A request for a strong commitment,
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GoldSquadGirl
Wing Commander Posts:
2762 Registered: 08-29-2004
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Travels wrote:
I used to love blowing up bases, thinking about
strategy and placement. When the war changed to how many
players and npcs you killed to determine a planet's status,
it was more of a gang warfare bloodbath. I wish bases
destruction had never been taken away, I have not played the
game since.
Traveller,
Starsider
/crossfingers for an SOE
committment to player bases, and your speedy return
FYI, you aren't alone, when the dev
letter announcing the Publish 30 plans hit the boards, my IM's
were spamming me as fast as I could manage replies.
A
lot of people have come back to prepare for the possible
return of base wars, and I know a lot more who don't believe
it will happen, but would return if it does. And I know newer
players who became bored with SWG, but are staying on to see
just what the hype is about, they want to know why all of
these veterans hold the base wars so dear, they deserve a
chance to participate as well.
Haleigh Comette <XEN> More
Than You Bargained For It's only a game ... until you
lose ...
Has mastered the Man-Eating Profession /rebelyell
. .
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| 04-11-2006 08:29
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Re: A request for a strong commitment,
on THE issue that will make or break SWG (GCW) |
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termigrot
SWG Petty Officer Posts:
154 Registered: 08-22-2004
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Strong emotion being what it is and the mention of the fact
that when CSR's logged they got spammed with complains about
the game, you are suggesting that the same thing, that which
encouraged the DEVs to changes, nerf, whatever, should come
back?
I admit to not paying attention to all the names here. I am
usually looking for information of just general entertainment
(often found) but thei WAS and MMORPG. Anyone that suggest
making the GCW and PvP THEE game breaking aspect of this games
future should consider that you are then ASKING for a FPS game
and not a MMO (nevermind a RPG.)
The suggestion that this game is going to die simply
because PvP and the GCW doesn't exist seems silly to me. It
ignores why many people joined the game and part of the reason
why some fight at all.
If you believe that Pub30 will make this game or break this
game, then you indeed are playing a BETA version because the
DEVs have not brought this game's (NGE's) original goal of
making a great PvP GCW environment.
Consider all the problems of LAG that people will have now
with a mass of people in one area .... you are asking for
more!
Meh ... this is probably not something I should be worried
about because it will probably drive me from the
game |
| 04-11-2006 10:56
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Re: A request for a strong commitment,
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GoldSquadGirl
Wing Commander Posts:
2762 Registered: 08-29-2004
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termigrot wrote:
Strong emotion being what it is and the mention of the
fact that when CSR's logged they got spammed with complains
about the game, you are suggesting that the same thing, that
which encouraged the DEVs to changes, nerf, whatever, should
come back? Yes I am. The devs missed
the boat, what they saw as a big hassle was the intense
involvement of many players, something atm is lacking in
SWG.
I admit to not paying attention to all the names here. I
am usually looking for information of just general
entertainment (often found) but thei WAS and MMORPG. Anyone
that suggest making the GCW and PvP THEE game breaking
aspect of this games future should consider that you are
then ASKING for a FPS game and not a MMO (nevermind a
RPG.) When publish 9 hit, and the
hologrind ended, we were not in a FPS, but the GCW was for a
time the endgame, all I heard everywhere, were the words,
"nothing left to do now but PvP". Then it just caught
on. This was a time when the game grew rapidly in terms
of the number of players, when many of the bonds were formed
between the vets who remain to this day. Be careful about
separating roleplay from PvP in your assumptions. In SWG,
you cannot ever divide the two, read the post by
JaGid_Shadows above, he says it much better than I ever
could.
The suggestion that this game is going to die simply
because PvP and the GCW doesn't exist seems silly to me. It
ignores why many people joined the game and part of the
reason why some fight at all. The
focus of SWG as a grinding game, where you spent a year to
become a completed jedi, is gone, and it will never return.
I played that game through more than once, and I won't miss
it, if the GCW is allowed to return in the form that it once
was.
For better or worse, the GCW is now the thing
that will make or break the game. And we who remember what
happened in the '04 base wars know also, just how powerful
and captivating it can be.
If you believe that Pub30 will make this game or break
this game, then you indeed are playing a BETA version
because the DEVs have not brought this game's (NGE's)
original goal of making a great PvP GCW environment.
Consider all the problems of LAG that people will have
now with a mass of people in one area .... you are asking
for more! Lag back then in huge
gatherings of the '04 base wars was WAY worse then than it
is now, you often fought blindly, frame by frame, and prayed
that when the next frame came up, you would still be alive.
I have been in huge gatherings in PvP reminiscent of those
days, since the teaser release of publish 30 on February
17th renewed interest in this game. I was amazed by the lack
of lag in this system.
Meh ... this is probably not something I should be
worried about because it will probably drive me from the
game
In 2004, the
entire MMORPG world was a third the size that it is now. I
have dabbled in other games and mingled with the players, the
frustration in MMO's is all the same, there is no purpose in
PvE, or in PvP that is based on your species, where you
basically run around and grief other players when the rules
allow.
SWG is a war of choices, principles, your path
and faction are for you to decide. Here is where the
disenchanted gamers of the MMO world can at last find their
chance to fight for something greater than themselves, SWG is
for those who have true valor.
Give us our war back
SOE, give us back something meaningful to fight for, player
bases. If you do, rest assured, the best days in SWG are ahead
of us.
Haleigh Comette <XEN> More
Than You Bargained For It's only a game ... until you
lose ...
Has mastered the Man-Eating Profession /rebelyell
. .
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| 04-12-2006 12:02
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Re: A request for a strong commitment,
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GoldSquadGirl
Wing Commander Posts:
2762 Registered: 08-29-2004
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Texxyboi wrote:
that is so true... i'm a noob, waiting, gearing up, training... all to be
able to play a part and experience this phenomena that is
known as PVP and GCW. any tips? pointers?
suggestions? on how to train, what do to to prepare??  - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-happy.gif)
Message Edited by Texxyboi on 04-12-2006 11:53 AM
You seem to be a natural
 - SWG Community Summit Questions - Star Wars Galaxies Official Forums_files/16x16_smiley-happy.gif) Get practice in while you can, and most
importantly, establish trust. Leet skills are no substitute
for honor, both rebs and imps need to know where you stand
now, and where you will always stand, if you are committed to
your faction, and know why, not just loyal to the people in
it, you have the makings of a great GCW warrior /deepbow
Haleigh Comette <XEN> More
Than You Bargained For It's only a game ... until you
lose ...
Has mastered the Man-Eating Profession /rebelyell
. .
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| 04-15-2006 06:58
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