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The new Squad Leader (my ideas to fall in with the first
post.)
A Squad Leader is.....
1. BEARING Definition. Creating a favorable
impression in carriage, appearance, and personal conduct at
all times.
The thought of requesting a special uniform did cross my
mind, but was quickly dismissed. Instead, I would like
to ask for one small thing to be added to the game with a
Novice Squad Leader requirement. An arm band. Made
by Armorsmiths (as it would have armor stats), the SLAB would
occupy the Left Bicep and allow for color changes the way
Composite did for so long. Being worn by a Squad Leader,
they would be more easily identified by the group they
lead. If they dev team wanted to get creative, they
could instead of linking it to color, identify it with 6
markings of which would be available to be displayed when
NovSL, 4xxx, x4xx, xx4x, xxx4 and MSL was attained. They
could be as basic as I, II, III, IV, V or they could be a
small graphic or even a set color for each that is not
changed.
2. COURAGE Definition. Courage is a mental
quality that recognizes fear of danger or criticism, but
enables a soldier to proceed in the face of it with calmness
and firmness.
Great leaders of the past had it. They could be
seen fighting on the front line, doing things that inspired
the rest of his group to push themselves a little further and
thus overcoming greater odds. This skill would work by
first snaring the leader in place. This is about holding
the ground, not running away. It would add a temporary
Melee/Ranged defense of 250 (like CoB for Melee) and also add
a bonus to general ranged/melee speed and accuracy to the
Squad Leader only.
3. DECISIVENESS Definition. Ability to make
decisions promptly and to announce them in a clear, forceful
manner.
/sys is nice for giving orders, I don't think it should
be removed, but I think we could use some help as well.
Combat is crazy and no matter how many macros you make, typing
those out in combat is bad news for everyone. I think a
list of commands could be created, and added into the emotes
that everyone already has. These would actually be
available to everyone so its not really SL specific, but it
would be great to just /flankr and see our toon single to the
right..thus directing the group to the right, or /gflankr %NT
"Squad Leader John Smith tells Drevin to flank right"(the g
would instruct the command to only display in group
chat.)
4. DEPENDABILITY Definition. The certainty of
proper performance of duty.
The soldiers under the Squad Leaders command are
confident in his abilities to lead them and thus are able to
concentrate more on their own duties..not having to worry
about the overall plan. +100-200 (depending on lvl of
SL) to Mind regeneration. This skill could be innate, or
a special that is activated for a set amount of time. It
affects the group, not the leader.
5. ENDURANCE Definition. The mental and
physical stamina measured by the ability to withstand pain,
fatigue, stress, and hardship
The soldiers under the Squad Leaders command see him
pushing forward and are dedicated to keeping up with the
Leader and their group. +100-200 (depending on lvl of
SL) to Health regeneration. This skill could be innate,
or a special that is activated for a set amount of time.
It affects the group, not the leader.
6. ENTHUSIASM Definition. The display of
sincere interest and exuberance in the performance of duty
The soldiers under the Squad Leaders command see him
doing his skills effeciantly and quickly. +100-200
(depending on lvl of SL) to Action regeneration. This
skill could be innate, or a special that is activated for a
set amount of time. It affects the group, not the
leader.
7. INITIATIVE Definition. Taking action in the
absence of orders.
Realizing what must be done even without orders, a Squad
Leader is able to command his troops in the way that is need
to complete the objective. Temporarly giving his troops
a bonus to Melee/Ranged general spd and accuracy. Also,
determine what targets must be stop and in what order, the SL
orders in volley fire on targets that are painted with a large
red globe so that the entire squad knows what the target is
(pretty much what Volley Fire is now, but with a faster cool
down timer)
8. INTEGRITY Definition. Uprightness of
character and soundness of moral principles. The quality of
truthfulness and honesty.
If the SL doesn't use drugs, he/she gains a +100 to
action/health/mind while in combat with a group.
Afterall, the squad doesn't want to see the Leader running off
to the side to shoot up.
9. JUDGMENT Definition. The ability to weigh
facts and possible courses of action in order to make sound
decisions.
Its not always about running in and attacking...sometimes
defense is the best stratagy. We have survival 4, and I
don't want to take away from Rangers and the faction bases,
but the ability to plant a small bunker would be great.
It would function as a deed, but would create a trench in the
ground (would follow the rules of planting houses, not
tents). Everyone would pile in, and gain a +300 defense
while inside. (The Courage skill would not function while
inside the bunker.) There could even be levels of bases,
with the MSL base having a small turret (toned way down from
what we have as far as turrets now) that is usable by a
Commando. It would function in a fashion that anyhting
he can shot outside the bunker, he can shot withthe gun..PVP
or PVE. Naturally, thsi gun would have to be toned down,
and would not function with specials. Bunkers could also
be destroyed by commandos of the opposing fashion from the
outside by hitting it with heavy weapons. Normal wepaons
would do little to no damage to the bunker structure
itself. Opposing groups with no commando would have to
do an all out assault on the bunker and engage inside the
bunker to take the it. Not having a door, the base would
be entered by anyone, and would need to be defended
well.
10. JUSTICE Definition. Giving reward and
punishment according to the merits of the case in question.
The ability to administer a system of rewards and punishments
impartially and consistently.
This one is difficult to put in an MMO...any ideas would
be appreciated!
11. KNOWLEDGE Definition. Understanding of a
science or an art. The range of one's information, including
professional knowledge and an understanding of your soldiers.
While the exmple would imply that we be certed for
everything, I think that is a bit overboard. Instead, I
would rather have this go towards the ability to find out
Times of vulnerability in enemy bases. Maybe a quick
call to the local garrison where the leader gives the WP of a
single SF base on the planet that is vulnerable.
12. LOYALTY Definition. The quality of
faithfulness to country, the Corps, and unit, and to one's
seniors, subordinates, and peers.
Adds a small bonus to the faction reward in combat from
killing the opposing faction. 5-10% similar to the
dancer buffs, and would work on top of those.
13. TACT Definition. The ability to deal with
others without creating hostility.
This is a player issue, and there isn't much the devs
could add here I think.
14. UNSELFISHNESS Definition. Avoidance of
providing for one's own comfort and personal advancement at
the expense of others.
This is where retreat comes in. For the good of the
group, the SL gives them a bonus to get out of the bad
situation at the risk of his own life.
There you have my ideas. Any additions, changes,
critisism?
Message Edited by KJFett3 on 07-08-2005 08:34
AM
!Drevin of DROW!
! !
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