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Re: Rogue_5's Comlink - A look at the Publish Plan!
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Yiddo-Chimaera
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Reply 101 of 887

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KaShem wrote:


galaxygirl222 wrote:

And yet again no word on Traders other then this:

Trader Profession Enhancements

•  All new ground reverse engineering system. This will have direct tie-ins to the item differentiation system described above. ( NOTE : We will be posting the design for the community well in advance.)

 




what more is needed... that is a great idea.

Your right, for AS and WS this is great ... so, what about DE, SW, Tailor, Chef, Architect?

This post is provisional of course, but please dont miss the obvious flaws at the development stage unless of course only AS and WS will be left at that point ...

Regards

SWG Galleries - A pictorial history of my time in SWG

Yiddo - Master shipwright and 9 squadron ace
02-17-2006 06:42 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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bam-bufu
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Posts: 110
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Reply 102 of 887

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TRADERS ?? ENTERTAINERS GETTING COMBAT??? LAME, PRE CU FTW

bufu / twi'lek jedi


(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)



Tammin okana / MBH carbineer


Kusnestova / Wepsmith master merchant

02-17-2006 06:42 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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Malzeth
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Reply 103 of 887

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Same old story different day on this response , why isnt SWG focusing more on the galactic war and the force vs the dark side. You keep adding bits and pieces to get the professions back to some real working level but nothing is done to actually introduce a real star wars struggle. There are no Jedi vs Sith only one player vs another for whatever reason. The commandos have no real mission other than the theme parks. You included officer as a profession, for what reason is still a mystery because they sure dont command any troops and it made all of our old faction ranks even more pointless than they already were. Some great additions have been added and I appreciate the efforts underway to improve the game after NGE bugged everything, but the team of Dev's has yet to ever try to tackle the issue of a real sense of struggle within the SWG arena and no PvP doesnt add that. Plus after you went NGE you left the old planets as ghost towns filled with decor. Endor, Yavin4, Dathomir, and any area of the others which doesnt apply to the new NGE quests have been shelved into the scenery archives. That leaves the game to the PvP and all the gimme gimme kids scrapping for xp or the reward tenders camping Boss sites. Your team keeps working on making the game flashier and moving farther and farther away from having any depth. Thumbs up on the character additions , thumbs down for a total lack of game content revamp.


I support the war and those who serve in its cause. U.S. Army Cavalry Veteran

Malzeth - Elder MC/MR/MM/CM NGE Jedi 7 Ace
Mj - M.Medic Smuggler's Ace RoTW Carbiner
Mz - Lvl 50 NGE Jedi Inq. Tier 4 - Starsider
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TC= Mk-M.Jedi,Mz-MDE,Mj-M.Med,Gennex-MSW /Frog Masters
02-17-2006 06:44 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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DraygoBong
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Reply 104 of 887

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Aww... I hope you guys rethink Entertainers and Crafters - and possibly move their publish up!

I don't want to lose another section of players - these are the best type of RP'ers in the game too!

I have to admit though - I think the revamp profession by profession is a heck of a plan. I think players will be re-subscribing just to test out their characters again. We all hope they fall back in love with the game!

Great job Devs... but I really do think you need to re-assess the revamps w/ crafters and ents. These people are crucial to our game and really should be revamped sooner rather than later.  

...Just my 2 credits on the subject


|Elder Bounty Hunter|

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DRAYGO BONG
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NARITUS
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02-17-2006 06:44 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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OneEyeJimmy
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Reply 105 of 887

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Rogue_5 wrote:


• If you are killed in PvP combat by another player, they will be rewarded one of your items chosen at random. This could be either an equipped item or an item in your inventory. No-drop, bio linked, and no-trade items will be exempt from this. (NOTE: We want to hear your feedback on this. Please take a minute to vote on our PvP Death Penalty poll.)



Will the poll actually count for anything?  Looking at the results at the moment it would seem that people are totally against the idea of losing their items to PvP deaths, and if that is the case, then if it does go through against the wishes of the community, then it will have a negative effect on PvP.

Sahya Starweaver - Elder Shipwright (Maxed on Engine, Weapon & Chassis Experimentation) and Rebel Ace Pilot
Theppo - Master Commando & Master Pilot (all 9 squadrons mastered)
Vihuko - Stagnant Smuggler
Cobad - Jedi In Training and Master Smugglers Alliance Pilot
02-17-2006 06:45 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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SlowDeathLives
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Reply 106 of 887

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Pix_Rendar wrote:
 

a lot of AWSOME stuff in there. but I couldn't help notice that the ent and trader revamps were not mentioned, beyond giving ents combat abilities, and a new RE system for traders. (neither of which is remotely what I would call a 'revamp'.  also no mention of battlegrounds   maybe that's for the expansion? hope so. while I'm thinking about that, is there any chance we can get any timeframe on the next expansion?  and what about the timeline shift?

Message Edited by Pix_Rendar on 02-17-200604:26 PM

Message Edited by Pix_Rendar on 02-17-200604:26 PM



I dunno I think RE is a huge thing for traders. It takes away the main complaint of all the loot items being better. It traders could make the same things I think this would make a lot of people happy.
02-17-2006 06:46 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!   [ Edited ]
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RKO
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Reply 107 of 887

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also the bh system needs to be pushed back as it is highly exploitable system it needs some serious reviews and I all for a bh pvp system but there are alot of problems with the way it was described

Message Edited by RKO on 02-17-200604:49 PM

WarStory

There are only five notes in the musical scale, but their variations are so many that that cannot all be heard. There are only five basic colors, but their variations are so many that they cannot all be seen. There are only five basic flavors, but their variations are so many they cannot all be tasted. There are only two kinds of charge in battle, the unorthodox surprise attack and the orthodox direct attack, but variations of the unorthodox and the orthodox are endless. The unorthodox and the orthodox give rise to each other, like a beginningless circle- The Art of War by Sun Tzu
02-17-2006 06:48 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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QuiJonOz
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Reply 108 of 887

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Hopefully you guys will continue in this fashion.  I like to see what's coming down the road.

P27

Please consider dropping looted components to improve armor/clothing rather than armor/clothing itself.  Remember how players used to go gaga over mobs that dropped good attachments?  This would let people get hot loot without cutting out the Crafters.

P28

Will Decay be PvP only?  Hopefully you'll put it in PvE also.  It will eliminate the Suicide Express.  Give new players like 10 exempt deaths so they can get used to things.

But I think it's huge that you listened to us.

No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.
02-17-2006 06:48 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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RKO
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Reply 109 of 887

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pve needs to be difficult as of now it is too easy way to easy decay of items should be for pve and bf for pvp. makes sense.

WarStory

There are only five notes in the musical scale, but their variations are so many that that cannot all be heard. There are only five basic colors, but their variations are so many that they cannot all be seen. There are only five basic flavors, but their variations are so many they cannot all be tasted. There are only two kinds of charge in battle, the unorthodox surprise attack and the orthodox direct attack, but variations of the unorthodox and the orthodox are endless. The unorthodox and the orthodox give rise to each other, like a beginningless circle- The Art of War by Sun Tzu
02-17-2006 06:50 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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DocSavag
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Reply 110 of 887

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Psychopyro80 wrote:
RE for traders is a great idea. I still think that with decay, the item loot penalty needs to be re-thought.




I agree. With decay (which will support traders!) there is no reason for item loss there will already be a pvp penalty. You could also work some kind of loss into the new power up point system. There are some good opportunities to work with here.

----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder


02-17-2006 06:51 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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GoldSquadGirl
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Grant I think I love you!!!

*plays "Theme from a Summer Place"*

Gen. Haleigh Comette <ZERG>
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~ It's only a game ... until you lose ~
... Has mastered the Man-Eating Profession
Officers do it ...standing up!
/rebelyell
02-17-2006 06:52 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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Rogue_5
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Rogue_5

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OneEyeJimmy wrote:


Rogue_5 wrote:


• If you are killed in PvP combat by another player, they will be rewarded one of your items chosen at random. This could be either an equipped item or an item in your inventory. No-drop, bio linked, and no-trade items will be exempt from this. (NOTE: We want to hear your feedback on this. Please take a minute to vote on our PvP Death Penalty poll.)



Will the poll actually count for anything?  Looking at the results at the moment it would seem that people are totally against the idea of losing their items to PvP deaths, and if that is the case, then if it does go through against the wishes of the community, then it will have a negative effect on PvP.



The data from the poll will definitely factor into our final design direction.

 

 

Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies

02-17-2006 06:52 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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Bionic
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Bionic
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Oh, and P.S. Thank you for all of the information on the return of Creature Handling.

'
Who decided every addition to SWG should be a rutabaga?
02-17-2006 06:52 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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DanceRulez
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I have to add my voice to those asking where the Entertainer enhancements are coming in? While I do think that adding combat skill to Entertainer is a good idea for giving people an option to participate in the combat game, there are still plenty who have no desire to play the combat game at all and have long been waiting for actual enhancements to the Entertainer profession itself - i.e. improved buffs or other abilities that would be useful in the game as it is now, content in the form of quests, missions, etc. that are non-combat oriented or that even use Entertainer specific skills (especially alternatives for the existing combat oriented themepark quests), more songs, dances and other ways to improve our ability to create a performance such as more customizable flourishes, group commands and such, and perhaps grander designs such as a fame system. These are some of the things that Entertainers have been waiting a very long time for, and there is no sign of them anywhere in your overview for the forseeable future. If you do have plans for such things, *PLEASE* share them otherwise the Entertainer population will continue to dwindle, and before long there may be no one left.

Shi'ann Dinova
Hot Pink Twi'lek of Mystery
02-17-2006 06:52 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!   [ Edited ]
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wassermelone
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wassermelone

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SlowDeathLives wrote:


Pix_Rendar wrote:

a lot of AWSOME stuff in there. but I couldn't help notice that the ent and trader revamps were not mentioned, beyond giving ents combat abilities, and a new RE system for traders. (neither of which is remotely what I would call a 'revamp'. also no mention of battlegrounds maybe that's for the expansion? hope so. while I'm thinking about that, is there any chance we can get any timeframe on the next expansion? and what about the timeline shift?

Message Edited by Pix_Rendar on 02-17-200604:26 PM

Message Edited by Pix_Rendar on 02-17-200604:26 PM



I dunno I think RE is a huge thing for traders. It takes away the main complaint of all the loot items being better. It traders could make the same things I think this would make a lot of people happy.




the problem with re'ing is that it usually ends up with the customer collecting the loot(so far its fun) and then bringing all the required items to a crafter for re'ing(this is where it might be unfun). the customer will expect the re'ing to be (allmost) free since it's using none or few resources, there will be no crafter differentiation and many customers will expect trading the items in person and having them re'd right on the spot which is quite a contrast to the mostly vendor based buisness a lot of crafters have right now.

Message Edited by wassermelone on 02-18-200601:55 AM

Message Edited by wassermelone on 02-18-200601:56 AM

ri-i
warmly glowing armor at -7016 2542 naboo
with the light in our eyes it's hard to see
02-17-2006 06:52 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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Yny
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Rogue_5 wrote:

Entertainer Additions

• To allow entertainers the option of engaging in more of the content in the game, we have added combat abilities as part of the progression path. Entertainers will be able to advance through either combat or their normal activities. None of the existing entertainer abilities are being removed, though AI will no longer ignore entertainers.  

Publish 34


The addition of combat for Entertainers is great.  However, I was hoping that it was just a prelude to some new non-combat enhancements to Entertainer.  It seems that we are going to have to wait at LEAST until publish 35 and that is unacceptable.

02-17-2006 06:53 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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SithLord2600
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How does the entertainer publish go from in pub 27 to pushed to 28 to not in the next 7 publishes?
 

Idoril Nerevar
"This galaxy doesn't need jedi arrogance or jedi hypocracy anymore" -Atton Rand
Only 2 people have been able to ruin Star Wars, Jar Jar Binks and SOE.
02-17-2006 06:56 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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MolemanMole
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MolemanMole

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Man you guys better get to work. It looks like traders have just went to the circular file. Pub 27 took forever.

MoLEMAN BRICKHoUSE
nnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnn

ANIv  JACKCRACKER  v MCMoLE

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02-17-2006 06:56 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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willflynne
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VERY interesting idea with ground RE.  Not only RE'd weapons and armor, but the possibility of reverse engineering modded clothing items as well would help put traders back in the mix.

Loved seeing the E Web mentioned. 

Officer stuff looks great too, but unless it's useful I don't know if I could see myself using AI troops all that much.  But that's just me.   

 

Flynne Cordova
Elder Jedi, and the only Jedi on the Bloodfin GCW Officer list without a PvP kill
Atheta Cordov'a
Master Officer, ready to support her groups to the fullest
Byoolah
Master Commando, killing Black Suns every day just because she can
02-17-2006 06:56 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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MithandirMajare
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No combat abilities for traders? they lost non agro status...


010101010101010101010101010101 Mitandir Majare - Elder Bounty Hunter
010101010101010101010101010101 Master Bounty Hunter since 2004 - Havoc Squadron
010101010101010101010101010101 Vendors at 6121 -4916 Naboo, Moenia
010101010101010101010101010101 Phobos - Http://phobos.aftertomorrow.net
010101010101010101010101010101 "No bounty on you Smed. A shame."
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02-17-2006 06:57 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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wassermelone
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bounty hunters should be last to be revamped tbh. so far the revamps seem to mostly improve classes so if a revamped bounty hunter comes up against one of the professions who havent been revamped yet thats not really fair

ri-i
warmly glowing armor at -7016 2542 naboo
with the light in our eyes it's hard to see
02-17-2006 06:58 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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JWing
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Smuggler Items.....


I'm going to cry!!!!!!!!!!!!!!!111



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
02-17-2006 06:58 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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kofa
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Still nothing ofr the trader
02-17-2006 06:58 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!   [ Edited ]
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Daboora
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Good that you are starting to bounce idea off of the community.
 
For Pub. 28:
 
Why doesn't Officer and Spy get to equip Mando armor for next publish?
 
Master Squad Leader and Master Ranger used to be certified to wear it.
 
For Pub. 32
 
Item differentiation system is not going to work.  Ultimately if everyone has equal chance to get the item then all the members of that class will eventually be the same.  You need to introduce a skill based system in order for that to work.  Make it so that people can chance their skills if they work for it.  So perhaps maybe professional specialization starts at lvl 90 or something.  Also, maybe the idea of a secondary profession (with skills to a certain lvl) can include some much needed diversity.
 
Daboora

Message Edited by Daboora on 02-17-200605:07 PM

02-17-2006 07:00 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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Foxhound1218
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Unbelievable!  Where are the plans for crafters and entertainers?  This needs to be addressed ASAP! 

Sostrata
02-17-2006 07:01 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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galaxygirl222
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KaShem wrote:


galaxygirl222 wrote:

And yet again no word on Traders other then this:

Trader Profession Enhancements

•  All new ground reverse engineering system. This will have direct tie-ins to the item differentiation system described above. ( NOTE : We will be posting the design for the community well in advance.)

 




what more is needed... that is a great idea.

What more is needed..... You are joking right.... Please tell me you are joking.....   The traders were promised a revamp this is not a revamp this is nothing as far as I'm concerned.... I can see it now....  Someone comes up to my tailor and says....  Hi Nai'rai could you RE my gown for me.....  

The things they have put for Entertainers and Traders is a joke - My dancer doesn't want to be out fighting things.... That is what my combat person is for.... My trader can't do anything with just being able to RE stuff... 

Wished there was more to this.... Looks like accounts stay where they are... 

IARIAN - (( Elder Master Creature Handler )) - Jedi
Nairai - Master Dancer
GALLADRIEL - (( Elder Master Bio Engineer )) - Officer
Ja'dis - Commando
NAI'RAI - (( Elder Master Doctor-Master Dancer )) - Master Domestic Trader
Arwenn - Master Dancer
02-17-2006 07:02 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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ravisher
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why no plan to make a new dungeon? some new pve to occupy our time :-/





Meat, the Rorwook

Oft-disputed lord of the crappiest planet in SWG.
02-17-2006 07:02 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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quadpers0n
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All I want to say is this:

 

Remember the concerted effort the playerbase had in educating you developers and designers concerning space decay and how it does NOT effect traders in any way. remember that space is a different system than the ground and parts cannot be replaced easily.

To replace an engine that just barely fits in your ship may require months and months of work, no single item in the ground game comes close.

http://forums.station.sony.com/swg/board/message?board.id=ngepilot&message.id=23314

 

The thread above outlines these issues clearly, concisely, and likely irrefutably. In assisting ground traders do not sacrifice space by making the same changes without serious thought and consideration of issues that have already been very clearly presented to you.

 

-meeuki


lumpini
02-17-2006 07:02 PM  

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