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Discussion Archive : Rogue_5's Comlink - A look at the Publish
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Re: Rogue_5's Comlink - A look at the
Publish Plan! |
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Yiddo-Chimaera
Wing Commander Posts:
1243 Registered: 02-24-2005

 PA: LRDP Server: Chimaera
Reply 101
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KaShem wrote:
galaxygirl222 wrote:
And yet again no word on Traders other then this:
Trader Profession Enhancements
• All new ground reverse engineering system. This
will have direct tie-ins to the item differentiation
system described above. ( NOTE : We will
be posting the design for the community well in
advance.)

what more is needed... that is a great
idea.
Your right, for AS and WS this is great ... so, what about
DE, SW, Tailor, Chef, Architect?
This post is provisional of course, but please dont miss
the obvious flaws at the development stage unless of course
only AS and WS will be left at that point ...
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Re: Rogue_5's Comlink - A look at the
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bam-bufu
Leader Posts:
110 Registered: 04-29-2005

Reply 102
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TRADERS ?? ENTERTAINERS
GETTING COMBAT??? LAME, PRE CU FTW
bufu / twi'lek
jedi
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Tammin okana / MBH
carbineer
Kusnestova / Wepsmith master
merchant
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Re: Rogue_5's Comlink - A look at the
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Malzeth
Squadron Leader Posts:
544 Registered: 08-28-2005

 PA: None Server: None Chosen
Reply 103
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Same old story different day on this
response , why isnt SWG focusing more on the galactic war and
the force vs the dark side. You keep adding bits and pieces to
get the professions back to some real working level but
nothing is done to actually introduce a real star wars
struggle. There are no Jedi vs Sith only one player vs another
for whatever reason. The commandos have no real mission other
than the theme parks. You included officer as a profession,
for what reason is still a mystery because they sure dont
command any troops and it made all of our old faction ranks
even more pointless than they already were. Some great
additions have been added and I appreciate the efforts
underway to improve the game after NGE bugged everything, but
the team of Dev's has yet to ever try to tackle the issue of a
real sense of struggle within the SWG arena and no PvP doesnt
add that. Plus after you went NGE you left the old planets as
ghost towns filled with decor. Endor, Yavin4, Dathomir, and
any area of the others which doesnt apply to the new NGE
quests have been shelved into the scenery archives. That
leaves the game to the PvP and all the gimme gimme kids
scrapping for xp or the reward tenders camping Boss sites.
Your team keeps working on making the game flashier and moving
farther and farther away from having any depth. Thumbs up on
the character additions , thumbs down for a total lack of game
content revamp.
I support the war and those who serve in its cause. U.S. Army Cavalry Veteran
Malzeth - Elder MC/MR/MM/CM NGE Jedi 7 Ace Mj - M.Medic Smuggler's Ace RoTW Carbiner Mz - Lvl 50 NGE Jedi Inq. Tier 4 - Starsider Mj - Lvl 30 Medic - Shadowfire
TC= Mk-M.Jedi,Mz-MDE,Mj-M.Med,Gennex-MSW /Frog Masters
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| 02-17-2006 06:44
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Re: Rogue_5's Comlink - A look at the
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DraygoBong
Jedi Posts:
2775 Registered: 06-28-2003

 PA: None Server: Naritus
Reply 104
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Aww... I hope you guys rethink Entertainers and Crafters -
and possibly move their publish up!
I don't want to lose another section of players - these are
the best type of RP'ers in the game too! 
I have to admit though - I think the revamp profession by
profession is a heck of a plan. I think players will be
re-subscribing just to test out their characters again. We all
hope they fall back in love with the game!
Great job Devs... but I really do think you need to
re-assess the revamps w/ crafters and ents. These people are
crucial to our game and really should be revamped sooner
rather than later.
...Just my 2 credits on the subject 
|Elder Bounty Hunter|
_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
DRAYGO
BONG
_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
NARITUS
Don't Drink Grape Gatorade - Your Poo
Turns Bright Green
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Re: Rogue_5's Comlink - A look at the
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OneEyeJimmy
Wing Commander Posts:
603 Registered: 01-05-2005

 PA: SFR Server: Chimaera
Reply 105
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Rogue_5 wrote:
• If you are killed in PvP combat by another
player, they will be rewarded one of your items chosen at
random. This could be either an equipped item or an item in
your inventory. No-drop, bio linked, and no-trade items will
be exempt from this. (NOTE: We want to hear your
feedback on this. Please take a minute to vote on our PvP
Death Penalty poll.)
Will the poll actually count for anything?
Looking at the results at the moment it would seem that people
are totally against the idea of losing their items to PvP
deaths, and if that is the case, then if it does go through
against the wishes of the community, then it will have a
negative effect on PvP.
Sahya Starweaver - Elder Shipwright (Maxed on
Engine, Weapon & Chassis Experimentation) and Rebel Ace
Pilot Theppo - Master Commando & Master Pilot (all 9
squadrons mastered) Vihuko - Stagnant Smuggler Cobad -
Jedi In Training and Master Smugglers Alliance Pilot
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Re: Rogue_5's Comlink - A look at the
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SlowDeathLives
Pilot Posts:
823 Registered: 08-25-2005

PA:
Final Reign Server: Tarquinas
Reply 106
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Pix_Rendar wrote:
a lot of AWSOME stuff in there. but I couldn't help
notice that the ent and trader revamps were not mentioned,
beyond giving ents combat abilities, and a new RE system for
traders. (neither of which is remotely what I would call a
'revamp'. also no mention of battlegrounds maybe that's for the expansion? hope so.
while I'm thinking about that, is there any chance we can
get any timeframe on the next expansion? and what
about the timeline shift?
Message Edited by Pix_Rendar on 02-17-200604:26
PM
Message Edited by Pix_Rendar on 02-17-200604:26
PM
I dunno I think RE is a huge thing for traders.
It takes away the main complaint of all the loot items being
better. It traders could make the same things I think this
would make a lot of people happy.
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| 02-17-2006 06:46
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Re: Rogue_5's Comlink - A look at the
Publish Plan! [
Edited ] |
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RKO
Wing Commander Posts:
3867 Registered: 01-04-2005

 PA: CLAW Server: Starsider
Reply 107
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also the bh system needs to be pushed back as it is
highly exploitable system it needs some serious reviews and I
all for a bh pvp system but there are alot of problems with
the way it was described
Message Edited by RKO on 02-17-200604:49
PM
WarStory
There are only five notes in the
musical scale, but their variations are so many that that
cannot all be heard. There are only five basic colors, but
their variations are so many that they cannot all be seen.
There are only five basic flavors, but their variations are so
many they cannot all be tasted. There are only two kinds of
charge in battle, the unorthodox surprise attack and the
orthodox direct attack, but variations of the unorthodox and
the orthodox are endless. The unorthodox and the orthodox give
rise to each other, like a beginningless circle- The Art of
War by Sun Tzu |
| 02-17-2006 06:48
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Re: Rogue_5's Comlink - A look at the
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QuiJonOz
Descrambler Posts:
2496 Registered: 06-26-2003

 PA: NsA Server: Eclipse
Reply 108
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Hopefully you guys will continue in
this fashion. I like to see what's coming down the
road.
P27
Please consider dropping looted
components to improve armor/clothing rather than
armor/clothing itself. Remember how players used to go
gaga over mobs that dropped good attachments? This would
let people get hot loot without cutting out the
Crafters.
P28
Will Decay be PvP only? Hopefully
you'll put it in PvE also. It will eliminate the Suicide
Express. Give new players like 10 exempt deaths so they
can get used to things.
But I think it's huge that you listened
to us.
No decay + uber loot = /spit on crafters
Fix the economy and give crafters their $$$ worth...
give us real revamp.
Remember...
to Cancel you have to go to Register Expansion in the
Launchpad. |
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Re: Rogue_5's Comlink - A look at the
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RKO
Wing Commander Posts:
3867 Registered: 01-04-2005

 PA: CLAW Server: Starsider
Reply 109
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pve needs to be difficult as of now it is too easy
way to easy decay of items should be for pve and bf for pvp.
makes sense.
WarStory
There are only five notes in the
musical scale, but their variations are so many that that
cannot all be heard. There are only five basic colors, but
their variations are so many that they cannot all be seen.
There are only five basic flavors, but their variations are so
many they cannot all be tasted. There are only two kinds of
charge in battle, the unorthodox surprise attack and the
orthodox direct attack, but variations of the unorthodox and
the orthodox are endless. The unorthodox and the orthodox give
rise to each other, like a beginningless circle- The Art of
War by Sun Tzu |
| 02-17-2006 06:50
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Re: Rogue_5's Comlink - A look at the
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DocSavag
Blue Glowie Posts:
14985 Registered: 06-26-2003

 PA: West
Anchorhead Community (WAH) Server: Starsider
Reply 110
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Psychopyro80 wrote: RE for traders is a great idea. I
still think that with decay, the item loot penalty needs to
be re-thought.
I agree. With decay (which will
support traders!) there is no reason for item loss there will
already be a pvp penalty. You could also work some kind of
loss into the new power up point system. There are some good
opportunities to work with here.
---------------------------------- Chataka Windae Rifleman/Combat Medic CEO, Windae
Enterprises Mesric Sanctuary Founder
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| 02-17-2006 06:51
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Re: Rogue_5's Comlink - A look at the
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Rogue_5
Dev Posts:
997 Registered: 06-25-2003


Reply 112
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OneEyeJimmy wrote:
Rogue_5 wrote:
• If you are killed in PvP combat by another
player, they will be rewarded one of your items chosen at
random. This could be either an equipped item or an item
in your inventory. No-drop, bio linked, and no-trade items
will be exempt from this. (NOTE: We want to hear
your feedback on this. Please take a minute to vote on our
PvP Death Penalty poll.)
Will the poll actually count for
anything? Looking at the results at the moment it
would seem that people are totally against the idea of
losing their items to PvP deaths, and if that is the case,
then if it does go through against the wishes of the
community, then it will have a negative effect on
PvP.
The data from the poll will definitely factor into our
final design direction.
Grant "Rogue_5" McDaniel SOE Producer, Star Wars
Galaxies |
| 02-17-2006 06:52
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Re: Rogue_5's Comlink - A look at the
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DanceRulez
Jedi Posts:
1332 Registered: 09-24-2003

 PA: MeS Server: Flurry
Reply 114
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I have to add my
voice to those asking where the Entertainer enhancements are
coming in? While I do think that adding combat skill to
Entertainer is a good idea for giving people an option to
participate in the combat game, there are still plenty who
have no desire to play the combat game at all and have long
been waiting for actual enhancements to the Entertainer
profession itself - i.e. improved buffs or other abilities
that would be useful in the game as it is now, content in the
form of quests, missions, etc. that are non-combat oriented or
that even use Entertainer specific skills (especially
alternatives for the existing combat oriented themepark
quests), more songs, dances and other ways to improve our
ability to create a performance such as more customizable
flourishes, group commands and such, and perhaps grander
designs such as a fame system. These are some of the things
that Entertainers have been waiting a very long time for, and
there is no sign of them anywhere in your overview for the
forseeable future. If you do have plans for such things,
*PLEASE* share them otherwise the Entertainer population will
continue to dwindle, and before long there may be no one
left.
Shi'ann Dinova Hot Pink Twi'lek of
Mystery |
| 02-17-2006 06:52
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Re: Rogue_5's Comlink - A look at the
Publish Plan! [
Edited ] |
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wassermelone
Descrambler Posts:
650 Registered: 09-05-2004


Reply 115
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SlowDeathLives wrote:
Pix_Rendar wrote:
a lot of AWSOME stuff in there. but I couldn't help
notice that the ent and trader revamps were not mentioned,
beyond giving ents combat abilities, and a new RE system
for traders. (neither of which is remotely what I would
call a 'revamp'. also no mention of battlegrounds maybe that's for the expansion? hope
so. while I'm thinking about that, is there any chance we
can get any timeframe on the next expansion? and what
about the timeline shift?
Message Edited by Pix_Rendar on 02-17-200604:26 PM
Message Edited by Pix_Rendar on 02-17-200604:26 PM
I dunno I think RE is a huge thing for traders.
It takes away the main complaint of all the loot items being
better. It traders could make the same things I think this
would make a lot of people happy.
the problem with re'ing is that it
usually ends up with the customer collecting the loot(so far
its fun) and then bringing all the required items to a crafter
for re'ing(this is where it might be unfun). the customer will
expect the re'ing to be (allmost) free since it's using none
or few resources, there will be no crafter differentiation and
many customers will expect trading the items in person and
having them re'd right on the spot which is quite a contrast
to the mostly vendor based buisness a lot of crafters have
right now.
Message Edited by wassermelone on 02-18-200601:55
AM
Message Edited by wassermelone on 02-18-200601:56
AM
ri-i warmly glowing armor at -7016 2542
naboo with the light in our eyes it's hard to see
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Re: Rogue_5's Comlink - A look at the
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Yny
Jedi Posts:
4291 Registered: 11-08-2003

 PA: ITEC Server: Tarquinas
Reply 116
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Rogue_5 wrote:
Entertainer Additions
• To allow entertainers the option of engaging in
more of the content in the game, we have added combat
abilities as part of the progression path. Entertainers will
be able to advance through either combat or their normal
activities. None of the existing entertainer abilities are
being removed, though AI will no longer ignore entertainers.
Publish
34
The addition of combat for Entertainers is
great. However, I was hoping that it was just a prelude
to some new non-combat enhancements to Entertainer. It
seems that we are going to have to wait at LEAST until publish
35 and that is unacceptable.
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| 02-17-2006 06:53
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Re: Rogue_5's Comlink - A look at the
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SithLord2600
Wing Commander Posts:
455 Registered: 10-15-2004

 PA: ETA Server: Lowca
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How does the entertainer publish go from in pub 27 to
pushed to 28 to not in the next 7 publishes?
Idoril
Nerevar
"This galaxy doesn't need jedi arrogance or jedi
hypocracy anymore" -Atton Rand
Only 2 people have been
able to ruin Star Wars, Jar Jar Binks and
SOE. |
| 02-17-2006 06:56
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Re: Rogue_5's Comlink - A look at the
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MolemanMole
Wing Commander Posts:
4643 Registered: 03-09-2005


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Man you guys better get to work. It looks like traders have
just went to the circular file. Pub 27 took forever.
MoLEMAN BRICKHoUSE
nnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnnnnnnnnnnnnnnnnnnnnnnnn nnnnnnnnnnnnnnnnnnnnnnnnnnnn
ANIL v JACKCRACKER v MCMoLE Mole Hole! Dantooine, Flurry: 356 -2670 Antarian city |
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Re: Rogue_5's Comlink - A look at the
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willflynne
Trivia Challenge
Winner Posts: 798 Registered: 03-26-2005

 PA: DA Server: Bloodfin
Reply 119
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VERY interesting idea with ground RE. Not only RE'd
weapons and armor, but the possibility of reverse engineering
modded clothing items as well would help put traders back in
the mix.
Loved seeing the E Web mentioned. 
Officer stuff looks great too, but unless it's useful I
don't know if I could see myself using AI troops all that
much. But that's just me. 
Flynne
Cordova Elder Jedi, and the only Jedi on the Bloodfin GCW
Officer list without a PvP kill Atheta Cordov'a Master
Officer, ready to support her groups to the
fullest Byoolah Master Commando, killing Black Suns
every day just because she can  |
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Re: Rogue_5's Comlink - A look at the
Publish Plan! [
Edited ] |
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Daboora
Jedi Posts:
1446 Registered: 08-24-2003

 PA: Paying to Alpha Test NGE Server:
Valcyn
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Good that you are starting to bounce idea off of the
community.
For Pub. 28:
Why doesn't Officer and Spy get to
equip Mando armor for next publish?
Master Squad Leader and Master Ranger
used to be certified to wear it.
For Pub. 32
Item differentiation system is not
going to work. Ultimately if everyone has equal chance
to get the item then all the members of that class will
eventually be the same. You need to introduce a skill
based system in order for that to work. Make it so
that people can chance their skills if they work for it.
So perhaps maybe professional specialization starts at lvl 90
or something. Also, maybe the idea of a secondary
profession (with skills to a certain lvl) can
include some much needed diversity.
Daboora
Message Edited by Daboora on 02-17-200605:07
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Re: Rogue_5's Comlink - A look at the
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Foxhound1218
SWG Second
Lieutenant Posts: 125 Registered: 08-14-2003


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Unbelievable! Where are the plans for crafters and entertainers? This
needs to be addressed ASAP!
Sostrata |
| 02-17-2006 07:01
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Re: Rogue_5's Comlink - A look at the
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galaxygirl222
SWG Crewman Posts:
38 Registered: 11-20-2004

.gif)
Reply 126
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KaShem wrote:
galaxygirl222 wrote:
And yet again no word on Traders other then this:
Trader Profession Enhancements
• All new ground reverse engineering system. This
will have direct tie-ins to the item differentiation
system described above. ( NOTE : We will
be posting the design for the community well in
advance.)

what more is needed... that is a great
idea.
What more is needed..... You are joking right.... Please
tell me you are joking..... The traders were
promised a revamp this is not a revamp this is nothing as far
as I'm concerned.... I can see it now.... Someone comes
up to my tailor and says.... Hi Nai'rai could you RE my
gown for me.....
The things they have put for Entertainers and Traders is a
joke - My dancer doesn't want to be out fighting things....
That is what my combat person is for.... My trader can't do
anything with just being able to RE stuff...
Wished there was more to this.... Looks like accounts stay
where they are...
IARIAN - (( Elder Master Creature Handler )) - Jedi Nairai - Master Dancer GALLADRIEL - (( Elder Master Bio Engineer )) - Officer Ja'dis - Commando NAI'RAI - (( Elder Master Doctor-Master Dancer )) - Master Domestic Trader Arwenn - Master Dancer
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Re: Rogue_5's Comlink - A look at the
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quadpers0n
Wing Commander Posts:
3371 Registered: 11-21-2004

Reply 128
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All I want to say is this:
Remember the concerted effort the playerbase had in
educating you developers and designers concerning space decay
and how it does NOT effect traders in any way. remember that
space is a different system than the ground and parts cannot
be replaced easily.
To replace an engine that just barely fits in your ship may
require months and months of work, no single item
in the ground game comes close.
http://forums.station.sony.com/swg/board/message?board.id=ngepilot&message.id=23314
The thread above outlines these issues clearly, concisely,
and likely irrefutably. In assisting ground traders do not
sacrifice space by making the same changes without serious
thought and consideration of issues that have already been
very clearly presented to you.
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