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Rogue_5's Comlink - A look at the Publish Plan!   [ Edited ]
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Rogue_5
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Rogue_5

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Hello!


As promised I have some information to share with you that outlines our plans for future publishes.  Listed below you will find a publish by publish breakdown highlighting the high level features we are planning to add to the game.


You may notice that the information below gets less detailed in the later publishes.  Our primary efforts are currently concentrated on refining the details for the next two publishes.  As we get closer to each publish, the designs will become more detailed. Once they do I will be posting those details on the forums so they can be shared with the community.


The things listed here are not the only things we are working on though.  In addition to these features, we will also be including publish gifts with each publish, additional content quests, additional bug fixes, and some other surprises as well.


It is important to remember that this just outlines our plans for the future, but plans can and do change.  As we get into the detailed design and implementation phases, we may find it necessary to shift things around a bit between publishes.  However, this should give you a good idea of the things we want to accomplish in the upcoming months.


And as always, please be sure to share your thoughts with us.  Your feedback is important to us and we want to hear it.


I hope you all have a great weekend.  May the Force be with you!


Grant “Rogue_5” McDaniel
SOE Producer, Star Wars Galaxies

 


Publish 28

Armor Enhancements

• We are removing armor certifications for all armor wearing classes. This means that any class that is able to wear armor will be able to use Battle , Assault, and Recon armor type, with the following exceptions:

- Mandalorian Armor will still be restricted to Master Bounty Hunters and Master Commandos.

- Jedi will continue to be restricted from wearing armor.

• All armor hindrances will be removed. There will no longer be a penalty for wearing armor.

 

Armor Loot Drops

• We will be adding more armor loot drops to the game. The power of the armor that can be looted will be proportional to the Combat Level of the MOB.

• These new armor loot drops will use a wide variety of stats and protections.

• We will be adding a much larger variety of clothing armor for all players through loot drops throughout the game, including Jedi exclusive clothing.

 

PvP Enhancements

• A command will be added that can be used from the tool bar that will allow players to declare from “Combatant” to “Special Forces” in the field. This will take 30 seconds to execute.

• If you are killed in PvP combat by another player, they will be rewarded one of your items chosen at random. This could be either an equipped item or an item in your inventory. No-drop, bio linked, and no-trade items will be exempt from this.

• After you are killed you will have the option of placing a bounty on your attacker. This will deduct the specified amount from your bank account or from your cash on-hand and add the bounty to your killer. Bounties placed on a player will be cumulative, so if multiple bounties are placed on a player, their overall bounty will increase. The bounty can then be claimed by a Bounty Hunter as described below.

 

Bounty Hunter System

• If the /bountyCheck command fails it will now clear its cool down timer properly so that it can be used again immediately.

• Bounty Hunters will now be able to use the /bountyCheck command on other players. If the other player has a bounty on them, the Bounty Hunter will be notified of the bounty amount and will then have the option of attempting to claim the bounty. Claiming a bounty will flag both the Bounty Hunter and the target as PvP positive using the existing duel system. (Insuring one-on-one combat.) If the Bounty Hunter kills the target then they receive the bounty and it is cleared from the target. They will also receive the PvP item as described above.

 

Item Changes

• We will be removing the no-drop, no-trade, and bio-link items off a wide variety of items. These will be primarily quest reward items.

 

Entertainer Additions

• To allow entertainers the option of engaging in more of the content in the game, we have added combat abilities as part of the progression path. Entertainers will be able to advance through either combat or their normal activities. None of the existing entertainer abilities are being removed, though AI will no longer ignore entertainers.  

 

 

Publish 29

 

Bounty Hunter Profession Enhancements

•  Bounty Hunters will receive all new combinative commands. These will be commands that can either be executed alone as per normal commands, or can be layered together to strengthen and enhance the power of the attacks.

•  We will be adding Limpet Droids. These tiny specialized Bounty Hunter droids can be attached to your target to apply all manner of detrimental effects.

•  All current existing abilities will be examined and polished as well.

 

Space PvP

•  The existing PVP declaration space stations will be flagged as attackable by opposing PVP+ enemy faction members. These can be destroyed, and will respawn some period of time later. This will give players a chance to truly fight over and control a space zone.

•  Player bounties will be enabled in space. Bounty Hunters will be able to hunt down and kill their targets in space as well as the ground.

 

PvP Decay (NOTE: Under investigation. Please give us some feedback.)

•  Some items will decay on death in PvP. Eventually this decay will cause the item to be non-functional.

•  Traders will be able to make repair kits. They will also be able to offer replacements for sale.

•  Certain hard to get or unique items will be exempted from this system.

 

Non-Combat Targeting

•  We will be doing a pass on non-combat targeting to allow easier movement of items in your house and other areas.

 

 

Publish 30

 

Officer Profession Enhancements

•  All new extensive Officer-specific abilities

•  Fire Base – Create a small forward fire base with a respawn point to direct your attacks

•  Muster the Troops – Direct the attacks of AI troopers under your control.

•  Reinforcement/Retreat – Call allies to you from across the world, or pull your team back to safety

•  All existing abilities will be examined and polished as well.

•  Improve Supply Drop

•  Improve group buffs

•  Enhance combat variety and proficiency

 

New and Improved GCW Bases

•  All new player-placed PvP Galactic Civil War bases

•  Brand new heavy weapon emplacements that all players can use to defend the bases

•  E-Web Heavy Repeating Blaster

•  Mortar Emplacements

•  Various manned turrets

•  And more!

•  Exciting new interior puzzles and obstacles to overcome

•  All new base destruction dynamic with Officer-specific activity sets

 

More Heavy Weapons

•  Players will be able to place and man new fixed heavy weapon emplacements, such as the E-Web.

•  Enhance grenades and other items to use the heavy weapon targeting system.

 

 

Publish 31

 

Smuggler Profession Enhancements

•  All new Smuggler-specific abilities

•  Deceive – Ability to appear non-PvP while being PvP enabled (see below)

•  Rig – Retrofit and overpower your starship while in flight

•  Stash - Ability to open your bank from anywhere in the galaxy

•  All existing abilities will be examined and polished as well.

 

Smuggler System

•  Smugglers will be able to smuggle items and information between factional bases on the ground and in space

•  Smugglers earn XP, faction (both sides), and credit for smuggling

•  Smugglers will be hunted by other players while smuggling

•  Smugglers will be able to sell the faction they earn to other players

 

 

Publish 32

 

Commando Profession Enhancements

•  All new extensive Commando-specific abilities

•  New combat abilities that can be used with heavy weapons

•  Enhance demolition abilities including destruction of factional bases

•  New Commando exclusive heavy weapons

•  All existing abilities will be examined and polished as well.

 

Item Differentiation System

•  Customize your profession abilities based on specific item attributes (Example: Power-up your force lightning by using a Force-focus amulet)

•  Mix and match these items to specialize your character and make it different from other members of your profession

 

Trader Profession Enhancements

•  All new ground reverse engineering system. This will have direct tie-ins to the item differentiation system described above. ( NOTE : We will be posting the design for the community well in advance.)

 

(More details will follow on these later publishes, as we get closer to their release.)

 

Publish 33

 

Medic Profession Enhancements

•  All new extensive Medic-specific abilities

•  All current existing abilities will be examined and polished as well.

 

Power-Up Ability System

•  New power-up ability system for all professions. Power-ups are basically a way that players will gain points through everyday activities. You'll be able to spend the points towards activating brand new types of special abilities.

 

 

Publish 34

Spy Profession Enhancements

•  All new extensive Spy-specific abilities

•  All current existing abilities will be examined and polished as well.

 

 

 

Message Edited by Rogue_5 on 03-14-2006 03:40 PM

Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies

02-17-2006 06:12 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!   [ Edited ]
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Pug
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Pug

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First and wow!  Awesome stuff.

Message Edited by Pug on 02-17-200604:21 PM

May the Force be with you.

Pug
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02-17-2006 06:15 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!   [ Edited ]
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Bionic
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Thanks for not including Entertainers in anything other than giving them combat.

I will leave the game because you all have, and continue to give us nothing.

Julio Torres told us you had ten new songs done in June of last year. We still have not even heard two of them.

I have no faith in the development team to ever include new content worthy of being Entertainer-driven.

The Trader and GCW stuff looks great. If smuggling actually comes in, it should be too.

But shame on you for treating Entertainers the way you have.

Even Commandos get a second revamp before the Entertainers get any new content.

Message Edited by Bionic on 02-17-200607:19 PM

'
Who decided every addition to SWG should be a rutabaga?
02-17-2006 06:15 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!   [ Edited ]
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Pix_Rendar
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a lot of AWSOME stuff in there. but I couldn't help notice that the ent and trader revamps were not mentioned, beyond giving ents combat abilities, and a new RE system for traders. (neither of which is remotely what I would call a 'revamp'.  also no mention of battlegrounds   maybe that's for the expansion? hope so. while I'm thinking about that, is there any chance we can get any timeframe on the next expansion?  and what about the timeline shift?

Message Edited by Pix_Rendar on 02-17-200604:26 PM

Message Edited by Pix_Rendar on 02-17-200604:26 PM

Pix Rendar, Master Officer
LaVie Bohme, Master Domestics Trader
LaVie's Domestics & Supplies
Specializing in Chef and Tailor Components
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02-17-2006 06:15 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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TurboXWing
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Thanks!!

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02-17-2006 06:15 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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Red-Dwarf
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Thanks R5, definately a lot to think about in there.


The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
02-17-2006 06:16 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!   [ Edited ]
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Chawncy
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LOL, dbl trpl space FTW!
 
This is it? LOL?!

Message Edited by Chawncy on 02-17-200610:22 PM

" So instead of sticking to the thing that our players really love, we start changing it. And now we're alienating the players playing our game, losing our subscribers."
- Jeff Hickman
02-17-2006 06:18 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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woodrow_beaverious
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woodrow_beaverious

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cool
02-17-2006 06:18 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!   [ Edited ]
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Govance
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Looks cool , but that thing for losing item while got killed isnt such great..( lose mando helmet ? ) the item u were working hard to get now lost ?

Message Edited by Govance on 02-18-200612:23 AM

Clanless  [rDe]
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02-17-2006 06:19 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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MasterKevar
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FINNALY thank you Rouge_5

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
02-17-2006 06:19 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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Yoyort
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Wow.. alot to read... all after work... thanks for the info that awaits ahead.
02-17-2006 06:19 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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Shadowace156
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looks great but at the rate you are bring new stuff out its going to be a years

==-.                   .-==.      
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()8`-.   `.   .'  _.-'8()/                

 (88::.  \./  .::   "88)                 
 \_.'`-::::.(#).::::-'`._/            
    `._... .q(_)p. ..._.'                  Shadowace Elder Forum Wh0r3  -PIE-           
      ""-..-'|=|`-..-""        Pie ownz all of j00!  Pie pwnxxors!  Pie anyone?               
       .""' .'|=|`. `"".     Pie>Cookies  Master's in Forums Trolling  Your Lord        
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02-17-2006 06:19 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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Else-Whira
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When will the entertainer inspiration system be getting its update? You mentioned previsouly that the entertainer revamp was not ready for pub 27 or 28, but there is nothing here in the next 6 months.



Colonel Else Whira - Entertainer and Ace Pilot

Kallie - Trader (structures)


Caution! Reading my posts can lead to this.
02-17-2006 06:19 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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sahjhan
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sahjhan

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thx r5

Avimeso Mae-keri
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02-17-2006 06:20 PM  

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Corchacca
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Awesome!

"Peace is a lie, There is only Passion.
Through passion, I gain Strength.
Through strength, I gain Power.
Through power, I gain Victory.
Through victory, My chains are broken.
The Force shall set me free."

-Sith Code
02-17-2006 06:20 PM  

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novakaine
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/faint
Smugglers smuggling? WOW!!!!
Still...nothing for crafters or entertainers???

FALLEN ANGELS                                                                            
MANGUS ONE
                                     CORBANTIS                                      

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02-17-2006 06:21 PM  

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Smugmister
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reactivation!

Meebo/Meecho
Elder Smuggler/Master Droid Engineer
Fatality/Fatality
Shadowfire

                                                
02-17-2006 06:21 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!   [ Edited ]
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Nakazza
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Having worked towards obtaining Master BH since the first day I played this game (/nod if you remember how much fun Droid Investigate IV was), I am quite impressed with the direction the future publishes will be taking this game.  My respec device shall remain unused...not that I've been motivated by anything thus far to switch from my beloved profession anyway.

There are currently a couple of threads in the general gameplay discussion forum that warrant mention.  One on ideas for smuggler's profession, and a couple on ideas for a bounty system that would greatly reduce chances for any ill effects of reintroducing player bounties (which I can not thank you enough for doing, especially for ALL professions).

I would be taking a serious look at economic issues soon though.  Crafting professions need some love...quick.  Another issue that requires some attention is the purge of player cities.  Seems to me that some sort of "3 months of inactivity autopackup" feature could and should easily be adopted (insert time frame of choice).

BTW - Keeping promises goes a long way with a lot of us.  Thank you for doing so with this information and please keep this latest trend (on many aspects) going.  Have a good one yourself.

Message Edited by Nakazza on 02-17-200606:41 PM

02-17-2006 06:21 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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SnoovaTeff
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SnoovaTeff

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holy!!!!!!!!!! i cant wait o.0

i <3 Rouge_5

IGN Rizei
from launch to about i dont know i was Snoova
02-17-2006 06:21 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!   [ Edited ]
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Altyrell
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thank you MASTER R5.... VERY Interesting.... could you give us HINTS as to what you guys mean, by Jedi Exclusive Clothing (ie Looks, what'll be on them.... anything)

 

 

forgot to add this.... oh & {PLUG: My Idea for LS Crafting }

Message Edited by Altyrell on 02-17-200604:22 PM

d Lord Vincent Takaab Blackbird (Altyrell) ~MEOW~.
02-17-2006 06:21 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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KaShem
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Wow... wow...

thats basically all i can say atm.


Ka-Shem       
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Pax Imperius

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02-17-2006 06:22 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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Psychopyro80
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RE for traders is a great idea. I still think that with decay, the item loot penalty needs to be re-thought.

Igie–Jedi Virak–Commando
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02-17-2006 06:22 PM  

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Grayhorn
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PUBLISH 30 BABY! GCW BASES!

Awesome Officer will rock in Pub 30!!!
02-17-2006 06:22 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!   [ Edited ]
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Bakunin13
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Ok, just where are the Entertainer and trader plans? Throwing the Entertainers limited combat abilities, and the Traders Item decay back does NOT constitute a revamp that is desperatly needed for those professions. I dont know why I did, but I expected better from you as far as how you treat the non-combat classes. This shows me you are stuck in the same old mode of ignoring that segment of the player base. I most definatly do not consider the ground RE'ing idea something that in any way makes up for the apalling lack of additional crafted items, as well as the continuing emphasis on loot. Traders and Entertainers deserve far better than this.

Message Edited by Bakunin13 on 02-17-200607:26 PM

Kez Darksun
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Kieren Darksun
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02-17-2006 06:22 PM  

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Corchacca
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Corchacca

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Hey how long is it going to take you to create most of these publishes?  One per month?  Two per month?  One per year (*gasp in horr if this were it*) .

"Peace is a lie, There is only Passion.
Through passion, I gain Strength.
Through strength, I gain Power.
Through power, I gain Victory.
Through victory, My chains are broken.
The Force shall set me free."

-Sith Code
02-17-2006 06:22 PM  

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zRhyno
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Wow, havent been this excited about upcomming publishes for a long time. Probally shouldnt get my hopes up too much though, unfortunately.




R H Y A I M E S
R o g u e U n d e r w o r l d
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02-17-2006 06:22 PM  

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MsNiL
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So Mars 2007 is the date we can finally expect Entertainer's to get their subgame then.

Yay?

--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
02-17-2006 06:23 PM  

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poutlipper
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Still not good for crafters imo.



PvP Decay (NOTE: Under investigation. Please give us some feedback.)

•  Some items will decay on death in PvP. Eventually this decay will cause the item to be non-functional.

•  Traders will be able to make repair kits. They will also be able to offer replacements for sale.

•  Certain hard to get or unique items will be exempted from this system.

 


That's a start, dont get me wrong, it's a start.  But PVP is really at an all time low.  So decay from PVP wont be much imo.  Why can't we just have it back altogether?

Dogville, Talus (-5215, -3924)
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Vendors at -3893 4597 Theed, Naboo
02-17-2006 06:24 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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Kryzac
SWG Crewman
Posts: 135
Registered: 05-05-2005


Kryzac
PA: GoF
Server: Infinity

Reply 29 of 887

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For the people crying out about Entertainer revamp, Consider this, you do realise that these are pulish plan drafts? Not the complete detailed listing. Things will get added.

Charcters:

Europe Infinity Server:

Kryzac - PRE CU Rebel Jedi.
Le-Tissier - NGE Imperial Bounty Hunter.


***Ever Danced With The Devil In The Pale Moonlight?***
02-17-2006 06:24 PM  

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Re: Rogue_5's Comlink - A look at the Publish Plan!
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