|
Hello!
As promised I have some information to share with you
that outlines our plans for future publishes. Listed
below you will find a publish by publish breakdown
highlighting the high level features we are planning to add to
the game.
You may notice that the information below gets less
detailed in the later publishes. Our primary efforts are
currently concentrated on refining the details for the next
two publishes. As we get closer to each publish, the
designs will become more detailed. Once they do I will be
posting those details on the forums so they can be shared with
the community.
The things listed here are not the only things we are
working on though. In addition to these features, we
will also be including publish gifts with each publish,
additional content quests, additional bug fixes, and some
other surprises as well.
It is important to remember that this just outlines our
plans for the future, but plans can and do change. As we
get into the detailed design and implementation phases, we may
find it necessary to shift things around a bit between
publishes. However, this should give you a good idea of
the things we want to accomplish in the upcoming months.
And as always, please be sure to share your thoughts
with us. Your feedback is important to us and we want to
hear it.
I hope you all have a great weekend. May the
Force be with you!
Grant “Rogue_5” McDaniel SOE Producer, Star Wars
Galaxies
Publish
28
Armor Enhancements
• We are removing armor certifications for all armor
wearing classes. This means that any class that is able to
wear armor will be able to use Battle , Assault, and Recon
armor type, with the following exceptions:
- Mandalorian Armor will still be restricted to
Master Bounty Hunters and Master Commandos.
- Jedi will continue to be restricted from wearing
armor.
• All armor hindrances will be removed. There will no
longer be a penalty for wearing armor.
Armor Loot Drops
• We will be adding more armor loot drops to the game.
The power of the armor that can be looted will be proportional
to the Combat Level of the MOB.
• These new armor loot drops will use a wide variety
of stats and protections.
• We will be adding a much larger variety of clothing
armor for all players through loot drops throughout the game,
including Jedi exclusive clothing.
PvP Enhancements
• A command will be added that can be used from the
tool bar that will allow players to declare from “Combatant”
to “Special Forces” in the field. This will take 30 seconds to
execute.
• If you are killed in PvP combat by another
player, they will be rewarded one of your items chosen at
random. This could be either an equipped item or an item in
your inventory. No-drop, bio linked, and no-trade items will
be exempt from this.
• After you are killed you will have the option of
placing a bounty on your attacker. This will deduct the
specified amount from your bank account or from your cash
on-hand and add the bounty to your killer. Bounties placed on
a player will be cumulative, so if multiple bounties are
placed on a player, their overall bounty will increase. The
bounty can then be claimed by a Bounty Hunter as described
below.
Bounty Hunter System
• If the /bountyCheck command fails it will now clear
its cool down timer properly so that it can be used again
immediately.
• Bounty Hunters will now be able to use the
/bountyCheck command on other players. If the other player has
a bounty on them, the Bounty Hunter will be notified of the
bounty amount and will then have the option of attempting to
claim the bounty. Claiming a bounty will flag both the Bounty
Hunter and the target as PvP positive using the existing duel
system. (Insuring one-on-one combat.) If the Bounty Hunter
kills the target then they receive the bounty and it is
cleared from the target. They will also receive the PvP item
as described above.
Item Changes
• We will be removing the no-drop, no-trade, and
bio-link items off a wide variety of items. These will be
primarily quest reward items.
Entertainer Additions
• To allow entertainers the option of engaging in more
of the content in the game, we have added combat abilities as
part of the progression path. Entertainers will be able to
advance through either combat or their normal activities. None
of the existing entertainer abilities are being removed,
though AI will no longer ignore entertainers.
Publish 29
Bounty Hunter Profession Enhancements
• Bounty Hunters will receive all new combinative
commands. These will be commands that can either be executed
alone as per normal commands, or can be layered together to
strengthen and enhance the power of the attacks.
• We will be adding Limpet Droids. These tiny
specialized Bounty Hunter droids can be attached to your
target to apply all manner of detrimental effects.
• All current existing abilities will be examined and
polished as well.
Space PvP
• The existing PVP declaration space stations will be
flagged as attackable by opposing PVP+ enemy faction members.
These can be destroyed, and will respawn some period of time
later. This will give players a chance to truly fight over and
control a space zone.
• Player bounties will be enabled in space. Bounty
Hunters will be able to hunt down and kill their targets in
space as well as the ground.
PvP Decay (NOTE: Under investigation. Please give
us some feedback.)
• Some items will decay on death in PvP. Eventually
this decay will cause the item to be non-functional.
• Traders will be able to make repair kits. They will
also be able to offer replacements for sale.
• Certain hard to get or unique items will be
exempted from this system.
Non-Combat Targeting
• We will be doing a pass on non-combat targeting to
allow easier movement of items in your house and other
areas.
Publish 30
Officer Profession Enhancements
• All new extensive Officer-specific abilities
• Fire Base – Create a small forward fire base with a
respawn point to direct your attacks
• Muster the Troops – Direct the attacks of AI
troopers under your control.
• Reinforcement/Retreat – Call allies to you from
across the world, or pull your team back to safety
• All existing abilities will be examined and
polished as well.
• Improve Supply Drop
• Improve group buffs
• Enhance combat variety and proficiency
New and Improved GCW Bases
• All new player-placed PvP Galactic Civil War
bases
• Brand new heavy weapon emplacements that all
players can use to defend the bases
• E-Web Heavy Repeating Blaster
• Mortar Emplacements
• Various manned turrets
• And more!
• Exciting new interior puzzles and obstacles to
overcome
• All new base destruction dynamic with
Officer-specific activity sets
More Heavy Weapons
• Players will be able to place and man new fixed
heavy weapon emplacements, such as the E-Web.
• Enhance grenades and other items to use the heavy
weapon targeting system.
Publish 31
Smuggler Profession Enhancements
• All new Smuggler-specific abilities
• Deceive – Ability to appear non-PvP while being PvP
enabled (see below)
• Rig – Retrofit and overpower your starship while in
flight
• Stash - Ability to open your bank from anywhere in
the galaxy
• All existing abilities will be examined and
polished as well.
Smuggler System
• Smugglers will be able to smuggle items and
information between factional bases on the ground and in
space
• Smugglers earn XP, faction (both sides), and credit
for smuggling
• Smugglers will be hunted by other players while
smuggling
• Smugglers will be able to sell the faction they
earn to other players
Publish 32
Commando Profession Enhancements
• All new extensive Commando-specific abilities
• New combat abilities that can be used with heavy
weapons
• Enhance demolition abilities including destruction
of factional bases
• New Commando exclusive heavy weapons
• All existing abilities will be examined and
polished as well.
Item Differentiation System
• Customize your profession abilities based on
specific item attributes (Example: Power-up your force
lightning by using a Force-focus amulet)
• Mix and match these items to specialize your
character and make it different from other members of your
profession
Trader Profession Enhancements
• All new ground reverse engineering system. This
will have direct tie-ins to the item differentiation system
described above. ( NOTE : We will be posting
the design for the community well in advance.)
(More details will follow on these
later publishes, as we get closer to their release.)
Publish 33
Medic Profession Enhancements
• All new extensive Medic-specific abilities
• All current existing abilities will be examined and
polished as well.
Power-Up Ability System
• New power-up ability system for all professions.
Power-ups are basically a way that players will gain points
through everyday activities. You'll be able to spend the
points towards activating brand new types of special
abilities.
Publish 34
Spy Profession Enhancements
• All new extensive Spy-specific abilities
• All current existing abilities will be examined and
polished as well.
Message Edited by Rogue_5 on 03-14-2006 03:40
PM
Grant "Rogue_5" McDaniel SOE Producer, Star Wars
Galaxies |