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Larsay
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Posted: Mon Aug 07, 2006 7:26 am    Post subject: The Future of XEN..ideas & feedba
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Hey guys. I sent Q a mail couple nites ago about some proposed ideas I had. I was going to send it out via in game mail once I revised it, but that was before these forums were up for us.

So what I am going to be doing in light of that is as soon as time permits via school I will be posting the information here. Sense everyone should have the addy now, and signed up soon. Also I do not want the email to be accedently forwarded for any reason to the wrong person. Sense we are looking at tagging a couple new people, they can just be directed here rather the mailed....

Anways ok I will stop rambling.


Last edited by Larsay on Fri Aug 11, 2006 11:42 pm; edited 1 time in total
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Larsay
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Posted: Mon Aug 07, 2006 11:10 pm    Post subject:
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Ok. I am home from school and got some time to post the first part of this. I hope to hear feedback from everyone with their personal opinions on this. I already summerized this is a email to Q, and now posting for everyones thoughts and opinions, and some in minor detail was brought up and discussed last night very breifly.... With that on to the subject matter.

Brief reasonings
As of last nite I was targeted as a primary target by a suspected double agent that we are currently working on getting hard evidence on. It is belived that this was being done in order to try and take advantage of resent chain of events to push me out of the picture and add to the disarray. Unfortionatly people still don't in those respects know me that well and know that I am very relentless... Someone it seems is afraid of us.

Do to this and a few others things it was suggested by Haleigh that the possable solution is to be come the Alpha guild. This does not put a stop to the Alliance proposal, nor does it change it. In the end though there will have to still be in some form an "Alpha" guild in order to get the ball rolling. Someone has to step up and play leader. So far the eyes still fall on us, and I am sure many of you feel those eyes upon you regularly.


How to get to this point
There are many things we should ask ourselves at this point. It has been asked and talked a little about between ourselves, as well as asked by people outside the guild.

-Do we want to grow in anyway?
-If we do want to grow, how big?
-If we do grow, do we need some set critieria for new members to meet?
-Do we need a set of guild ethics?

More to come shortly....
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quantum
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Posted: Mon Aug 07, 2006 11:30 pm    Post subject:
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Ok on the subject of the double agent, there is very little that I know about this situation atm but it has become clear to me as well that there are those who are attempting to cause drama and create problems between us.

I believe it is more important now than ever that we be honest with each other about who is saying what and if a problem arises that we are able to deal with it quickly and in a fashion that everyone can agree with and respect.

This brings me to an idea suggested to me by Larsay about having certain positions within the guild to fulfill certain functions should a problem or another difficult situation arise. I believe that her idea may help to alleviate some of these issues, or at the very least setup a framework for how to deal with any given situation involving guild politics, adding new members, etc..

On the subject of the Alpha guild, let's face it people.. we already are an Alpha guild our actions, sense of duty, and tight bonds between each other have made us what we are today. Personally, I am well aware that people look up to me as well as look to our guild for guidance, I try to keep this in mind with every decision I make. That being said, and after talking in depth with Larsay about this it is high time that we push this Alliance of Rebel guilds forward.

There is much to discuss..
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Larsay
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Posted: Tue Aug 08, 2006 1:19 am    Post subject:
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Guild Structure
This is just a couple ideas I personally came up with in order to to alleviate a few things as well as make use appear much more organized to the outside to assist in the push on the Alliance. This is not necessarily the only way to go, or the right/wrong way only a compiling of my own thoughts...

I tried to stick with the generalized theme of a council much like is in place for the following and then their specialized duty from there.


Guild Leader
-Over sees XEN council. Insures all actions of the council abide by the XEN procedures and ethics. Any vote made by the council that breaks the ethics may be vetoed by the Guild Leader. A veto may be over ruled by a unanimous vote by the council. It is also the leaders duty to replace council members as needed. The leader also much act/fill the role of any council position as needed or called on.

Ombudsman
-Handles or Assists in internal guild disputes. Has the authority in EXTREME cases to guild remove general members (action MUST BE reported to the council ASAP). Small disputes are permitted to be handled alone, large disputes must be presented to the council for the councils assistance and suggestions. Reserves the authority to call an "emergency" council meeting to solve major problems of extreme importance.

Ambassador
-Handles or assists in external guild disputes involving XEN members. Has the authority in extreme cases to guild remove general members (actions MUST BE reported to the council ASAP). Small disputes may be handled alone, large disputes must be presented to the council for the councils assistance and suggestions. Reserves the authority to call an "emergency" council meeting to solve major problems of extreme importance. It is highly suggested that for smaller disputes that they contact the ombudsman to find out if any internal problems of similar nature have happened in the past.


These are just a couple, will have more later, would appreciate feed back on all of this. Thank you very much for your feed back thus far Q. Also if anyone has their own suggestions please add them to this.

Thanks much everyone.


More to come later...
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Jachari
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Posted: Tue Aug 08, 2006 7:39 am    Post subject:
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Larsay wrote:
Guild Structure
This is just a couple ideas I personally came up with in order to to alleviate a few things as well as make use appear much more organized to the outside to assist in the push on the Alliance. This is not necessarily the only way to go, or the right/wrong way only a compiling of my own thoughts...

I tried to stick with the generalized theme of a council much like is in place for the following and then their specialized duty from there.


Guild Leader
-Over sees XEN council. Insures all actions of the council abide by the XEN procedures and ethics. Any vote made by the council that breaks the ethics may be vetoed by the Guild Leader. A veto may be over ruled by a unanimous vote by the council. It is also the leaders duty to replace council members as needed. The leader also much act/fill the role of any council position as needed or called on.

I agree with this position as well as its role in any council structure.

Ombudsman - Onbudsman is the proper spelling (the "m" must be a typo :p)
-Handles or Assists in internal guild disputes. Has the authority in EXTREME cases to guild remove general members (action MUST BE reported to the council ASAP). Small disputes are permitted to be handled alone, large disputes must be presented to the council for the councils assistance and suggestions. Reserves the authority to call an "emergency" council meeting to solve major problems of extreme importance.

I like this position very much. Onbudsmen play very key roles within organizations (particularly of note are Unions in the US). This position should always remain unbias toward any particular situation. Members of organizations look to Onbudsmen to present issues to without fear of retrobution (this is critical in this role). However, I do not think that /guildremove should be a unilateral power to anyone. Perhaps it will be enough to give this position the ability to restrict guildmember access to certain things in the event it becomes necesarry for security reasons.

Ambassador
-Handles or assists in external guild disputes involving XEN members. Has the authority in extreme cases to guild remove general members (actions MUST BE reported to the council ASAP). Small disputes may be handled alone, large disputes must be presented to the council for the councils assistance and suggestions. Reserves the authority to call an "emergency" council meeting to solve major problems of extreme importance. It is highly suggested that for smaller disputes that they contact the ombudsman to find out if any internal problems of similar nature have happened in the past.

I like this position...though I think we azre all in a sense ambassadors. However, this could become an important function within the Alliance structure that we look to build on Sunrunner. I am still shaky about any unilateral /guildremove abilities. This may ultimately become a fuction of the guildleader as well, as most external guild-to-guild business should have a single spokesmen backed by a unified guild council.

These are just a couple, will have more later, would appreciate feed back on all of this. Thank you very much for your feed back thus far Q. Also if anyone has their own suggestions please add them to this.

Thanks much everyone.


More to come later...
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Larsay
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Posted: Tue Aug 08, 2006 9:54 pm    Post subject:
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My thought and reasoning for the ability to have the right to guild remove is in the case that if they are causing so much disruption that it by all means is ruining the XEN name and everything in which the guild stood for. Possibly breaking alliances, etc. This of course being an extreme and rare case where one has to act with out hesitation or the time it takes for the bureaucrats. Their actions would have to be reported of course ASAP. This puts the subject to being removed from this position, or even the guild if they have been found to have abused their power in anyway.

I also agree that in some ways we are all already ambassadors, but the goal and idea is to streamline functions. To create a more organized role. Best example is this. As of right now and I have seen this happen a little here and there... If there is a slight issue with another guild (Though we have not had any guilds have issues with individuals that I am aware of) and we all start talking to them at different points in time, things are going to get messy as we are all going to say something slightly different.

Also like the OmsbudsmanTheir job would be discreet and the issues they resolve should be rarely talked about with anyone other then council members. Ideally if both are doing their duties, you would hear of very little problems, and it would appear that they also do very little to keep from rumors spreading. Both are positions with out a lot of publicity.

Just wanted to go into little more details on my thoughts.
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Haleigh
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Posted: Tue Aug 08, 2006 10:27 pm    Post subject:
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seems kinda complicated :p

My guild title is "Hawt Buns Overlord" last I checked, I like it too, I was the "ambassador" like 2 years ago, then the "foreign relations chick" or something back when Quantum kept the "Party Planner" title hehe.

Quiet was the "Sheriff", after he was the "Squad Leader"

What was that other title you had that falco gave you Q?

Something like "Supreme Overseeing Deity Who Holds All Knowledge and Power in the Universe"

Um SolidGold was always "Guild Passaround", still is I think

Mikail was the "Guild FishStick"

Eihidey was the "Recruiter"

And when he was guilded with us, we made Lucis something like "Guardian of the Council" so we didnt have him standing around whining when we had meetings, he had to go outside to "protect" us rofl
** edited cuz I like this pink shade better **

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Last edited by Haleigh on Tue Aug 08, 2006 10:53 pm; edited 1 time in total
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quantum
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Posted: Tue Aug 08, 2006 10:43 pm    Post subject:
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I loved those old guild titles lol totally forgot about the party planner. Foreign Relations Advisor always suited you well I thought Hal, still does today even dunno how you keep up sometimes lol Smile
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Haleigh
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Posted: Tue Aug 08, 2006 10:52 pm    Post subject: Posted this after actually reading the thread lol :p
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Well in the past we had several people who could add/remove guild members, but after a couple of faction hopping flakes (what was her name? jenny? lol) came in a wave, we set it so only Quantum could add or remove guild members.

Then the guild was "bugged" and he didn't have a guild tag at all that's why he gave me the permissions to add or remove, but I don't need them or use them.

I haven't ever "kicked" anyone, and I don't need to be consulted if Q lets someone in, if he asks my advice I'll do my best but haven't seen him let a "bad apple" in yet.

I don't think it's a good idea for anyone having any "Official" sounding title save Q, the buck always stops with him anyways, I certainly don't want one, helps me +dodge+ tuff questions when I can say hmmm I'll have to talk to Q on that one. (IMO that is the beauty of diplomacy: instead of Q dealing directly with people outside the guild, noone can pull a fast one on me and demand anything, usually the other person will be like NM, it is prolly a bad idea, no doubt fearing the wrath of the Devil)

I also am strongly opposed to any person having a role as the "guild mediator".

As we have learned with this conflict a week ago, problems between guild members should be handled directly between those members involved.

Involving others in personal disputes or even misunderstandings brings people into problems that have no business in them, causing more unnecessary drama, hurt feelings, and compromise of personal information.

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quantum
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Posted: Tue Aug 08, 2006 11:31 pm    Post subject:
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Well said Haleigh.

On the issue of the mediator, it did occur to me that no one inside the guild is truly nuetral when it comes to dealing with other peoples problems and I do feel that it is extremely important that we are more direct with each other in the future.

That being said though, there are going to be certain situations where a nuetral party may need to get involved and I can see your point Larsay about at the very least leaving our options open and making sure that all conflicts can be resolved in a way that is best for everyone to ensure that lines of communication are not entirely shut down. So this is something to consider but at the same time we can avoid most drama by just being honest with each other about how we are feeling or being impacted. We all know each other quite well and know our boundries with each other as long as communication does not shut down we should be ok in my opinion.

I want us all to be able to fall back on each other when we need to and also think we all should share in the responsibility of the day to day management of the guild, while a "leader" title is important I have always looked at our guild as more of a council we all make the decisions here, I never want anything to be up to just one person.  But I have enjoyed our setup because Haleigh and I can pass ppl around lol that has come in handy so many times.

I do think that we should bring a few people (I do like the fact that we are small, does make things less complicated at times) into the guild and I do see the need to setup certain "official" positions within the guild to achieve this. Ultimately I want all of us to be able to comprimise with each other to make this guild and the Alliance stronger.

To that end, I would encourage us all continue to give each other feedback on this thread and in the internal forum so that we may bounce ideas off of each other and work together to make our alliance stronger.
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quantum
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Posted: Tue Aug 08, 2006 11:39 pm    Post subject:
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I should also add that I think all issues that impact everyone in the guild should be voted on, like adding new members, making rules, etc... we essentially already do this but do not call it voting, if we all can agree to address certain situations in this manner things may get resolved faster and it ensures that everyone is being heard.

So like if anyone really wanted to push for anything jus call up a vote on it in guildchat or on the fourms, as long as our core (Hal, Jach, Jak, Larsay, Q) speaks there shouldnt be too many problems, we are mature people and can agree to disagree at times Smile.

Plz excuse the spelling this evening im anti spellcheck today (long story).
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Larsay
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Posted: Tue Aug 08, 2006 11:42 pm    Post subject:
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quantum wrote:
Well said Haleigh.

On the issue of the mediator, it did occur to me that no one inside the guild is truly nuetral when it comes to dealing with other peoples problems and I do feel that it is extremely important that we are more direct with each other in the future.

That being said though, there are going to be certain situations where a nuetral party may need to get involved and I can see your point Larsay about at the very least leaving our options open and making sure that all conflicts can be resolved in a way that is best for everyone to ensure that lines of communication are not entirely shut down. So this is something to consider but at the same time we can avoid most drama by just being honest with each other about how we are feeling or being impacted. We all know each other quite well and know our boundries with each other as long as communication does not shut down we should be ok in my opinion.

I want us all to be able to fall back on each other when we need to and also think we all should share in the responsibility of the day to day management of the guild, while a "leader" title is important I have always looked at our guild as more of a council we all make the decisions here, I never want anything to be up to just one person.  But I have enjoyed our setup because Haleigh and I can pass ppl around lol that has come in handy so many times.

I do think that we should bring a few people (I do like the fact that we are small, does make things less complicated at times) into the guild and I do see the need to setup certain "official" positions within the guild to achieve this. Ultimately I want all of us to be able to comprimise with each other to make this guild and the Alliance stronger.

To that end, I would encourage us all continue to give each other feedback on this thread and in the internal forum so that we may bounce ideas off of each other and work together to make our alliance stronger.


Very well said Q. I also want to stress that while it has not been stated that we as a guild shall grow, it has been talked about. Most of these issuses and positions I have suggested and so forth are from the stand point that that happens. Also I come from a guild in both EQ and AO with over 80 (250 in AO at its high) active members. While there are close knit ties it has also showed me that not everyone will always be able to be completely open with everyone or is always willing to solve problems. A great example to play on the reasoning of a position like the ones above is this...

We gain a few new members, and they are doing HK. One of them by mistake (or even not by mistake) ninja's the HK hilt. How does this get resolved? Who do these people voice their conserns to?

With the case of all of us currently I agree. The positions are probably not needed at all, but we are also very close. By all rights we are family. Unfortinatly not everyone may by their own wishes want to be part of that family what do we do then? How do we assist them if their troubles? Vikis was a great example of someone who did not fit the family mold, but was not a problem in XEN. While granted he could go back to maybe one or two people he felt close to, but then you create a byist.
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Jachari
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Posted: Fri Aug 11, 2006 4:15 pm    Post subject:
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quantum wrote:
Ok on the subject of the double agent, there is very little that I know about this situation atm but it has become clear to me as well that there are those who are attempting to cause drama and create problems between us.

I have started a thread (Potential Leaks) to discuss what we think we know about any double agents and or general threats to XEN, any sister guilds, and the Alliance as a whole.

I believe it is more important now than ever that we be honest with each other about who is saying what and if a problem arises that we are able to deal with it quickly and in a fashion that everyone can agree with and respect.

Well said. I think recent events have proved just how strong we are as well as what each of us means to eachother.

This brings me to an idea suggested to me by Larsay about having certain positions within the guild to fulfill certain functions should a problem or another difficult situation arise. I believe that her idea may help to alleviate some of these issues, or at the very least setup a framework for how to deal with any given situation involving guild politics, adding new members, etc..

My comments are in my reply to larsay's post relative to guild positions.

On the subject of the Alpha guild, let's face it people.. we already are an Alpha guild our actions, sense of duty, and tight bonds between each other have made us what we are today. Personally, I am well aware that people look up to me as well as look to our guild for guidance, I try to keep this in mind with every decision I make. That being said, and after talking in depth with Larsay about this it is high time that we push this Alliance of Rebel guilds forward.

I agree that we are certainly looked to as the alpha guild by many. And as such it is our duty to take a bit of leadership in terms of a potential organized Rebel Alliance. We should always remember that it is our actions as individuals and as representatives of XEN and the Rebel cause that has placed us where we are. Continuing that legacy is paramount.

There is much to discuss..
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Jachari
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Posted: Fri Aug 11, 2006 4:23 pm    Post subject:
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Larsay wrote:
Very well said Q. I also want to stress that while it has not been stated that we as a guild shall grow, it has been talked about. Most of these issuses and positions I have suggested and so forth are from the stand point that that happens. Also I come from a guild in both EQ and AO with over 80 (250 in AO at its high) active members. While there are close knit ties it has also showed me that not everyone will always be able to be completely open with everyone or is always willing to solve problems. A great example to play on the reasoning of a position like the ones above is this...

We gain a few new members, and they are doing HK. One of them by mistake (or even not by mistake) ninja's the HK hilt. How does this get resolved? Who do these people voice their conserns to?

With the case of all of us currently I agree. The positions are probably not needed at all, but we are also very close. By all rights we are family. Unfortinatly not everyone may by their own wishes want to be part of that family what do we do then? How do we assist them if their troubles? Vikis was a great example of someone who did not fit the family mold, but was not a problem in XEN. While granted he could go back to maybe one or two people he felt close to, but then you create a byist.


I agree, that if we grow, situation may arise that require mediation. It may be that the best way to habdle this type of thing is from a council directive. Meaning that the council will discuss any issue and from that discussion if mediation or any type of action is necesarry the council will decide who is in the best position to take the role of "solution provider" if you will. That way we can take advantage of the skill-sets of everyone in the council and decide what is best as a core group. And not ever have anyone making any unilateral decisions or moves that may affect the group or the guild.
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quantum
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Posted: Fri Aug 11, 2006 5:11 pm    Post subject:
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Great feedback guys! I think Jachari's proposition of council directives is the perfect solution to these situations until our numbers are such that we require something more comprehensive (if we feel we need it of course).

Thank you for posting the Alliance document Jachari, I hope everyone will take a look, give feedback, and help get this ball rolling..the framework is there, and the people are behind us..all we gotta do is step up.

I do feel that it is very important that we work quickly amongst each other to ensure that we are all on the same page (and 100% behind this) before we begin talking seriously with other Rebel guilds. This internal forum serves this purpose. Use it people! Very Happy

In closing, and as you may know I have discussed this with Booms and Branv in the past and we have their full support on this Alliance of Rebel guilds.
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