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Larsay Daughter of the Emperor User is
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Joined: 05 Aug 2006 Posts: 31 Location:
California
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| Posted: Mon Aug
07, 2006 7:26 am
Post subject: The Future of XEN..ideas &
feedba |
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Hey guys. I sent Q a mail couple
nites ago about some proposed ideas I had. I was going
to send it out via in game mail once I revised it, but
that was before these forums were up for us.
So
what I am going to be doing in light of that is as soon
as time permits via school I will be posting the
information here. Sense everyone should have the addy
now, and signed up soon. Also I do not want the email to
be accedently forwarded for any reason to the wrong
person. Sense we are looking at tagging a couple new
people, they can just be directed here rather the
mailed....
Anways ok I will stop
rambling.
Last
edited by Larsay on Fri Aug 11, 2006 11:42 pm; edited 1
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Larsay Daughter of the Emperor User is
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Joined: 05 Aug 2006 Posts: 31 Location:
California
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| Posted: Mon Aug
07, 2006 11:10 pm
Post subject: |
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Ok. I am home from school and got
some time to post the first part of this. I hope to hear
feedback from everyone with their personal opinions on
this. I already summerized this is a email to Q, and now
posting for everyones thoughts and opinions, and some in
minor detail was brought up and discussed last night
very breifly.... With that on to the subject
matter.
Brief
reasonings As of last nite I was targeted as
a primary target by a suspected double agent that we are
currently working on getting hard evidence on. It is
belived that this was being done in order to try and
take advantage of resent chain of events to push me out
of the picture and add to the disarray. Unfortionatly
people still don't in those respects know me that well
and know that I am very relentless... Someone it seems
is afraid of us.
Do to this and a few others
things it was suggested by Haleigh that the possable
solution is to be come the Alpha guild. This does not
put a stop to the Alliance proposal, nor does it change
it. In the end though there will have to still be in
some form an "Alpha" guild in order to get the ball
rolling. Someone has to step up and play leader. So far
the eyes still fall on us, and I am sure many of you
feel those eyes upon you regularly.
How to get
to this point There are many things we should
ask ourselves at this point. It has been asked and
talked a little about between ourselves, as well as
asked by people outside the guild.
-Do we
want to grow in anyway? -If we do want to grow, how
big? -If we do grow, do we need some set critieria
for new members to meet? -Do we need a set of guild
ethics?
More to
come shortly.... | |
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quantum Jedi Master User is Online

Joined: 05
Aug 2006 Posts: 27 Location: ATL
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| Posted: Mon Aug
07, 2006 11:30 pm
Post subject: |
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Ok on the subject of
the double agent, there is very little that I know about
this situation atm but it has become clear to me as well
that there are those who are attempting to cause drama
and create problems between us.
I believe it is
more important now than ever that we be honest with each
other about who is saying what and if a problem arises
that we are able to deal with it quickly and in a
fashion that everyone can agree with and respect.
This brings me to an idea suggested to me by
Larsay about having certain positions within the guild
to fulfill certain functions should a problem or another
difficult situation arise. I believe that her idea may
help to alleviate some of these issues, or at the very
least setup a framework for how to deal with any given
situation involving guild politics, adding new members,
etc..
On the subject of the Alpha guild, let's
face it people.. we already are an Alpha guild our
actions, sense of duty, and tight bonds between each
other have made us what we are today. Personally, I am
well aware that people look up to me as well as look to
our guild for guidance, I try to keep this in mind with
every decision I make. That being said, and after
talking in depth with Larsay about this it is high time
that we push this Alliance of Rebel guilds forward.
There is much to
discuss.. _________________
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Larsay Daughter of the Emperor User is
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Joined: 05 Aug 2006 Posts: 31 Location:
California
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| Posted: Tue Aug
08, 2006 1:19 am
Post subject: |
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Guild
Structure This is just a couple ideas I
personally came up with in order to to alleviate a few
things as well as make use appear much more organized to
the outside to assist in the push on the Alliance. This
is not necessarily the only way to go, or the
right/wrong way only a compiling of my own thoughts...
I tried to stick with the generalized theme of a
council much like is in place for the following and then
their specialized duty from there.
Guild Leader
-Over sees XEN council.
Insures all actions of the council abide by the XEN
procedures and ethics. Any vote made by the council that
breaks the ethics may be vetoed by the Guild Leader. A
veto may be over ruled by a unanimous vote by the
council. It is also the leaders duty to replace council
members as needed. The leader also much act/fill the
role of any council position as needed or called
on.
Ombudsman -Handles or Assists in internal
guild disputes. Has the authority in EXTREME cases to
guild remove general members (action MUST BE reported to the
council ASAP). Small disputes are permitted to be
handled alone, large disputes must be presented to the
council for the councils assistance and suggestions.
Reserves the authority to call an "emergency" council
meeting to solve major problems of extreme
importance.
Ambassador -Handles or assists in external
guild disputes involving XEN members. Has the authority
in extreme cases to guild remove general members
(actions MUST BE
reported to the council ASAP). Small disputes may be
handled alone, large disputes must be presented to the
council for the councils assistance and suggestions.
Reserves the authority to call an "emergency" council
meeting to solve major problems of extreme importance.
It is highly suggested that for smaller disputes that
they contact the ombudsman to find out if any internal
problems of similar nature have happened in the past.
These are just a couple, will have more
later, would appreciate feed back on all of this. Thank
you very much for your feed back thus far Q. Also if
anyone has their own suggestions please add them to
this.
Thanks much everyone.
More to come
later... | |
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Jachari Newbie User is Offline
Joined:
05 Aug 2006 Posts: 20
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| Posted: Tue Aug
08, 2006 7:39 am
Post subject: |
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| Larsay
wrote: |
Guild
Structure This is just a couple ideas
I personally came up with in order to to alleviate
a few things as well as make use appear much more
organized to the outside to assist in the push on
the Alliance. This is not necessarily the only way
to go, or the right/wrong way only a compiling of
my own thoughts...
I tried to stick with
the generalized theme of a council much like is in
place for the following and then their specialized
duty from there.
Guild Leader
-Over sees XEN
council. Insures all actions of the council abide
by the XEN procedures and ethics. Any vote made by
the council that breaks the ethics may be vetoed
by the Guild Leader. A veto may be over ruled by a
unanimous vote by the council. It is also the
leaders duty to replace council members as needed.
The leader also much act/fill the role of any
council position as needed or called on.
I agree with this position as well as its
role in any council structure.
Ombudsman -
Onbudsman is the
proper spelling (the "m" must be a typo :p)
-Handles or
Assists in internal guild disputes. Has the
authority in EXTREME cases to guild remove general
members (action MUST BE reported
to the council ASAP). Small disputes are permitted
to be handled alone, large disputes must be
presented to the council for the councils
assistance and suggestions. Reserves the authority
to call an "emergency" council meeting to solve
major problems of extreme importance.
I like this position very much. Onbudsmen
play very key roles within organizations
(particularly of note are Unions in the US). This
position should always remain unbias toward any
particular situation. Members of organizations
look to Onbudsmen to present issues to without
fear of retrobution (this is critical in this
role). However, I do not think that /guildremove
should be a unilateral power to anyone. Perhaps it
will be enough to give this position the ability
to restrict guildmember access to certain things
in the event it becomes necesarry for security
reasons.
Ambassador
-Handles or
assists in external guild disputes involving XEN
members. Has the authority in extreme cases to
guild remove general members (actions MUST BE reported
to the council ASAP). Small disputes may be
handled alone, large disputes must be presented to
the council for the councils assistance and
suggestions. Reserves the authority to call an
"emergency" council meeting to solve major
problems of extreme importance. It is highly
suggested that for smaller disputes that they
contact the ombudsman to find out if any internal
problems of similar nature have happened in the
past.
I like this position...though
I think we azre all in a sense ambassadors.
However, this could become an important function
within the Alliance structure that we look to
build on Sunrunner. I am still shaky about any
unilateral /guildremove abilities. This may
ultimately become a fuction of the guildleader as
well, as most external guild-to-guild business
should have a single spokesmen backed by a unified
guild council.
These are just a couple,
will have more later, would appreciate feed back
on all of this. Thank you very much for your feed
back thus far Q. Also if anyone has their own
suggestions please add them to this.
Thanks much everyone.
More to come
later... | | |
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Larsay Daughter of the Emperor User is
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Joined: 05 Aug 2006 Posts: 31 Location:
California
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| Posted: Tue Aug
08, 2006 9:54 pm
Post subject: |
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My thought and reasoning for the
ability to have the right to guild remove is in the case
that if they are causing so much disruption that it by
all means is ruining the XEN name and everything in
which the guild stood for. Possibly breaking alliances,
etc. This of course being an extreme and rare case where
one has to act with out hesitation or the time it takes
for the bureaucrats. Their actions would have to be
reported of course ASAP. This puts the subject to being
removed from this position, or even the guild if they
have been found to have abused their power in anyway.
I also agree that in some ways we are all
already ambassadors, but the goal and idea is to
streamline functions. To create a more organized role.
Best example is this. As of right now and I have seen
this happen a little here and there... If there is a
slight issue with another guild (Though we have not had
any guilds have issues with individuals that I am aware
of) and we all start talking to them at different points
in time, things are going to get messy as we are all
going to say something slightly different.
Also
like the OmsbudsmanTheir job would be discreet
and the issues they resolve should be rarely talked
about with anyone other then council members. Ideally if
both are doing their duties, you would hear of very
little problems, and it would appear that they also do
very little to keep from rumors spreading. Both are
positions with out a lot of publicity.
Just
wanted to go into little more details on my
thoughts. | |
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Haleigh Miss Buns User is Online

Joined: 05 Aug 2006 Posts: 14 Location:
FL Panhandle
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| Posted: Tue Aug
08, 2006 10:27 pm
Post subject: |
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seems kinda complicated :p
My guild title is "Hawt Buns Overlord" last I
checked, I like it too, I was the "ambassador" like 2
years ago, then the "foreign relations chick" or
something back when Quantum kept the "Party Planner"
title hehe.
Quiet was the "Sheriff", after he
was the "Squad Leader"
What was that other title
you had that falco gave you Q?
Something like
"Supreme Overseeing Deity Who Holds All Knowledge and
Power in the Universe"
Um SolidGold was always
"Guild Passaround", still is I think
Mikail was
the "Guild FishStick"
Eihidey was the
"Recruiter"
And when he was guilded with us, we
made Lucis something like "Guardian of the Council" so
we didnt have him standing around whining when we had
meetings, he had to go outside to "protect" us rofl
** edited cuz I like this pink shade better
** _________________ Haleigh
Comette
... it's all about the buns

Last
edited by Haleigh on Tue Aug 08, 2006 10:53 pm; edited 1
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quantum Jedi Master User is Online

Joined: 05
Aug 2006 Posts: 27 Location: ATL
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| Posted: Tue Aug
08, 2006 10:43 pm
Post subject: |
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I loved those old guild
titles lol totally forgot about the party planner.
Foreign Relations Advisor always suited you well I
thought Hal, still does today even dunno how you keep up
sometimes lol  _________________
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Haleigh Miss Buns User is Online

Joined: 05 Aug 2006 Posts: 14 Location:
FL Panhandle
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| Posted: Tue Aug
08, 2006 10:52 pm
Post subject: Posted this after actually reading
the thread lol :p |
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Well in the past we had several
people who could add/remove guild members, but after a
couple of faction hopping flakes (what was her name?
jenny? lol) came in a wave, we set it so only Quantum
could add or remove guild members.
Then the
guild was "bugged" and he didn't have a guild tag at all
that's why he gave me the permissions to add or remove,
but I don't need them or use them.
I haven't
ever "kicked" anyone, and I don't need to be consulted
if Q lets someone in, if he asks my advice I'll do my
best but haven't seen him let a "bad apple" in yet.
I don't think it's a good idea for anyone having
any "Official" sounding title save Q, the buck always
stops with him anyways, I certainly don't want one,
helps me +dodge+ tuff questions when I can say hmmm I'll
have to talk to Q on that one. (IMO that is the beauty
of diplomacy: instead of Q dealing directly with people
outside the guild, noone can pull a fast one on me and
demand anything, usually the other person will be like
NM, it is prolly a bad idea, no doubt fearing the wrath
of the Devil)
I also am strongly opposed to any
person having a role as the "guild mediator".
As
we have learned with this conflict a week ago, problems
between guild members should be handled directly between those
members involved.
Involving others in
personal disputes or even misunderstandings brings
people into problems that have no business in them,
causing more unnecessary drama, hurt feelings, and
compromise of personal information.
_________________ Haleigh
Comette
... it's all about the buns
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quantum Jedi Master User is Online

Joined: 05
Aug 2006 Posts: 27 Location: ATL
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| Posted: Tue Aug
08, 2006 11:31 pm
Post subject: |
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Well said Haleigh.
On the issue of the mediator, it did occur to me
that no one inside the guild is truly nuetral when it
comes to dealing with other peoples problems and I do
feel that it is extremely important that we are more
direct with each other in the future.
That being
said though, there are going to be certain situations
where a nuetral party may need to get involved and I can
see your point Larsay about at the very least leaving
our options open and making sure that all conflicts can
be resolved in a way that is best for everyone to ensure
that lines of communication are not entirely shut down.
So this is something to consider but at the same time we
can avoid most drama by just being honest with each
other about how we are feeling or being impacted. We all
know each other quite well and know our boundries with
each other as long as communication does not shut down
we should be ok in my opinion.
I want us all to
be able to fall back on each other when we need to and
also think we all should share in the responsibility of
the day to day management of the guild, while a "leader"
title is important I have always looked at our guild as
more of a council we all make the decisions here, I
never want anything to be up to just one person.
But I have enjoyed our setup because Haleigh and I
can pass ppl around lol that has come in handy so many
times.
I do think that we should bring a few
people (I do like the fact that we are small, does make
things less complicated at times) into the guild and I
do see the need to setup certain "official" positions
within the guild to achieve this. Ultimately I want all
of us to be able to comprimise with each other to make
this guild and the Alliance stronger.
To that
end, I would encourage us all continue to give each
other feedback on this thread and in the internal forum
so that we may bounce ideas off of each other and work
together to make our alliance
stronger. _________________
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quantum Jedi Master User is Online

Joined: 05
Aug 2006 Posts: 27 Location: ATL
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| Posted: Tue Aug
08, 2006 11:39 pm
Post subject: |
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I should also add that
I think all issues that impact everyone in the guild
should be voted on, like adding new members, making
rules, etc... we essentially already do this but do not
call it voting, if we all can agree to address certain
situations in this manner things may get resolved faster
and it ensures that everyone is being heard.
So
like if anyone really wanted to push for anything jus
call up a vote on it in guildchat or on the fourms, as
long as our core (Hal, Jach, Jak, Larsay, Q) speaks
there shouldnt be too many problems, we are mature
people and can agree to disagree at times .
Plz excuse the spelling this evening im anti
spellcheck today (long
story). _________________
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Larsay Daughter of the Emperor User is
Offline

Joined: 05 Aug 2006 Posts: 31 Location:
California
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| Posted: Tue Aug
08, 2006 11:42 pm
Post subject: |
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| quantum
wrote: |
Well said Haleigh.
On the
issue of the mediator, it did occur to me that no
one inside the guild is truly nuetral when it
comes to dealing with other peoples problems and I
do feel that it is extremely important that we are
more direct with each other in the future.
That being said though, there are going to
be certain situations where a nuetral party may
need to get involved and I can see your point
Larsay about at the very least leaving our options
open and making sure that all conflicts can be
resolved in a way that is best for everyone to
ensure that lines of communication are not
entirely shut down. So this is something to
consider but at the same time we can avoid most
drama by just being honest with each other about
how we are feeling or being impacted. We all know
each other quite well and know our boundries with
each other as long as communication does not shut
down we should be ok in my opinion.
I want
us all to be able to fall back on each other when
we need to and also think we all should share in
the responsibility of the day to day management of
the guild, while a "leader" title is important I
have always looked at our guild as more of a
council we all make the decisions here, I never
want anything to be up to just one person.
But I have enjoyed our setup because Haleigh
and I can pass ppl around lol that has come in
handy so many times.
I do think that we
should bring a few people (I do like the fact that
we are small, does make things less complicated at
times) into the guild and I do see the need to
setup certain "official" positions within the
guild to achieve this. Ultimately I want all of us
to be able to comprimise with each other to make
this guild and the Alliance stronger.
To
that end, I would encourage us all continue to
give each other feedback on this thread and in the
internal forum so that we may bounce ideas off of
each other and work together to make our alliance
stronger. |
Very
well said Q. I also want to stress that while it has not
been stated that we as a guild shall grow, it has been
talked about. Most of these issuses and positions I have
suggested and so forth are from the stand point that
that happens. Also I come from a guild in both EQ and AO
with over 80 (250 in AO at its high) active members.
While there are close knit ties it has also showed me
that not everyone will always be able to be completely
open with everyone or is always willing to solve
problems. A great example to play on the reasoning of a
position like the ones above is this...
We gain
a few new members, and they are doing HK. One of them by
mistake (or even not by mistake) ninja's the HK hilt.
How does this get resolved? Who do these people voice
their conserns to?
With the case of all of us
currently I agree. The positions are probably not needed
at all, but we are also very close. By all rights we are
family. Unfortinatly not everyone may by their own
wishes want to be part of that family what do we do
then? How do we assist them if their troubles? Vikis was
a great example of someone who did not fit the family
mold, but was not a problem in XEN. While granted he
could go back to maybe one or two people he felt close
to, but then you create a byist. | |
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Jachari Newbie User is Offline
Joined:
05 Aug 2006 Posts: 20
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| Posted: Fri Aug
11, 2006 4:15 pm
Post subject: |
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| quantum
wrote: |
Ok on the subject of the double
agent, there is very little that I know about this
situation atm but it has become clear to me as
well that there are those who are attempting to
cause drama and create problems between us.
I have started a
thread (Potential Leaks) to discuss what we think
we know about any double agents and or general
threats to XEN, any sister guilds, and the
Alliance as a whole.
I believe it
is more important now than ever that we be honest
with each other about who is saying what and if a
problem arises that we are able to deal with it
quickly and in a fashion that everyone can agree
with and respect.
Well said. I think recent
events have proved just how strong we are as well
as what each of us means to eachother.
This brings me to an idea suggested to me
by Larsay about having certain positions within
the guild to fulfill certain functions should a
problem or another difficult situation arise. I
believe that her idea may help to alleviate some
of these issues, or at the very least setup a
framework for how to deal with any given situation
involving guild politics, adding new members,
etc..
My
comments are in my reply to larsay's post relative
to guild positions.
On the subject
of the Alpha guild, let's face it people.. we
already are an Alpha guild our actions, sense of
duty, and tight bonds between each other have made
us what we are today. Personally, I am well aware
that people look up to me as well as look to our
guild for guidance, I try to keep this in mind
with every decision I make. That being said, and
after talking in depth with Larsay about this it
is high time that we push this Alliance of Rebel
guilds forward.
I agree that we are certainly
looked to as the alpha guild by many. And as such
it is our duty to take a bit of leadership in
terms of a potential organized Rebel Alliance. We
should always remember that it is our actions as
individuals and as representatives of XEN and the
Rebel cause that has placed us where we are.
Continuing that legacy is paramount.
There is much to
discuss.. | | |
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Jachari Newbie User is Offline
Joined:
05 Aug 2006 Posts: 20
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| Posted: Fri Aug
11, 2006 4:23 pm
Post subject: |
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| Larsay
wrote: |
Very
well said Q. I also want to stress that while it
has not been stated that we as a guild shall grow,
it has been talked about. Most of these issuses
and positions I have suggested and so forth are
from the stand point that that happens. Also I
come from a guild in both EQ and AO with over 80
(250 in AO at its high) active members. While
there are close knit ties it has also showed me
that not everyone will always be able to be
completely open with everyone or is always willing
to solve problems. A great example to play on the
reasoning of a position like the ones above is
this...
We gain a few new members, and
they are doing HK. One of them by mistake (or even
not by mistake) ninja's the HK hilt. How does this
get resolved? Who do these people voice their
conserns to?
With the case of all of us
currently I agree. The positions are probably not
needed at all, but we are also very close. By all
rights we are family. Unfortinatly not everyone
may by their own wishes want to be part of that
family what do we do then? How do we assist them
if their troubles? Vikis was a great example of
someone who did not fit the family mold, but was
not a problem in XEN. While granted he could go
back to maybe one or two people he felt close to,
but then you create a byist.
|
I
agree, that if we grow, situation may arise that require
mediation. It may be that the best way to habdle this
type of thing is from a council directive. Meaning that
the council will discuss any issue and from that
discussion if mediation or any type of action is
necesarry the council will decide who is in the best
position to take the role of "solution provider" if you
will. That way we can take advantage of the skill-sets
of everyone in the council and decide what is best as a
core group. And not ever have anyone making any
unilateral decisions or moves that may affect the group
or the guild. | |
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quantum Jedi Master User is Online

Joined: 05
Aug 2006 Posts: 27 Location: ATL
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| Posted: Fri Aug
11, 2006 5:11 pm
Post subject: |
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Great feedback guys! I
think Jachari's proposition of council directives is the
perfect solution to these situations until our numbers
are such that we require something more comprehensive
(if we feel we need it of course).
Thank you for
posting the Alliance document Jachari, I hope everyone
will take a look, give feedback, and help get this ball
rolling..the framework is there, and the people are
behind us..all we gotta do is step up.
I do feel
that it is very important that we work quickly amongst
each other to ensure that we are all on the same page
(and 100% behind this) before we begin talking seriously
with other Rebel guilds. This internal forum serves this
purpose. Use it people!
In closing, and as you may know I have discussed
this with Booms and Branv in the past and we have their
full support on this Alliance of Rebel
guilds. _________________
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